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Re: Which feature do you need the most?

Posted: Sun Jan 12, 2014 1:49 pm
by bisenberger
Displacement is the most needed for me.

Re: Which feature do you need the most?

Posted: Tue Jan 21, 2014 8:04 pm
by mimbik
For me

1. 3D Accurate Motion Blur Guys :) (with controls)
2. Region Render
3. Particles. I think about fluids... yeah! But I think it is difficult to handle many formats.
4. maybe Ptex.

Re: Which feature do you need the most?

Posted: Wed Jan 22, 2014 8:55 am
by gabrielefx
recently I'm testing Keyshot
I can say it's impressive in speed considering that it works with CPUs only
It's ok for product design render, I think it uses a sort of direct lighting + optimized GI. It's not ok for interiors renders.
The most interesting feature is the possibility to save VR animations:
turntable, spherical, camera animations, etc.
The software saves a sequence of images and some java scripts file ready to use. Really simple!
I got PanoVR but it's a little bit tricky to use, Keyshot produces turntable or spherical animations in a snap.

regards

Re: Which feature do you need the most?

Posted: Thu Jan 23, 2014 11:04 am
by NVN
I think you should listen more to the people with Plugin.
The people who work with the standalone only want features, that we as a plug-user long have.
I want a render-engine, not a second 3D Max or C4D

Re: Which feature do you need the most?

Posted: Thu Jan 23, 2014 11:16 am
by voon
I tend to agree .. the important thing is to render ... not to have decent hair for poser porn :)

Re: Which feature do you need the most?

Posted: Thu Jan 23, 2014 6:56 pm
by TBFX
voon wrote:I tend to agree .. the important thing is to render ... not to have decent hair for poser porn :)
"Poser porn" is the ONLY thing you can think of to use hair and fur for???????
I think some of us may have a wider imagination ;)

But seriously what is being asked for is the ability to render hair, not create it or set up dynamics/animation within Octane. So it is a render feature that is being asked for and one that practically all other renderers worth using already do.

T.

Re: Which feature do you need the most?

Posted: Thu Jan 23, 2014 7:05 pm
by voon
I think there was a smiley behind the post :) But when I think hair, then I think "tool to create objects" and not "renderer" ... but I may be wrong, I'm not quite sure, how hair is tied into rendercode.

What is hair actually? I geuss it's not twenty billion tiny strands ... would be a bit costly.

Re: Which feature do you need the most?

Posted: Thu Jan 23, 2014 8:37 pm
by roeland
It refers to things the hair of a character, or the strands of a thick carpet. You can currently render hair by converting the strands to triangles, but this takes much more memory than rendering the strands directly. Like meshes the strands would be created in your 3D modeling application and exported to Octane to render (or rendered with the integrated plug-ins).

--
Roeland

Re: Which feature do you need the most?

Posted: Thu Jan 23, 2014 10:44 pm
by MOSFET
@roeland: Is it up to each plugin developer to add support for the various Hair & Fur solutions? For example, Jimstar as the Octane for Maya developer would potentially have to purchase both Yeti and Shave.

Re: Which feature do you need the most?

Posted: Thu Jan 23, 2014 11:41 pm
by pixelrush
Now that we have a fairly good indication what the community consider priorities can Otoy state they will commit to delivering on some of them soon? 8-)