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Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Tue Nov 19, 2013 5:49 am
by face_off
Thanks Deane - typo fixed above.

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Tue Nov 19, 2013 6:03 am
by RGUS
LMFAO... so now I gotta go back to and earlier version of the driver even though I have no problems with the version... ok then... I do as I'm told... like the good Kiwi boy that I am.

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Tue Nov 19, 2013 6:22 am
by face_off
Hi Deane. You don't necessarily have to go back to the previous version. But there have been plenty of issues reported against 331. It's up to you. I am just trying to prevent a lot of support issues.

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Wed Nov 20, 2013 8:10 pm
by ThetaGraphics
Perhaps you could add in a "Output Folder does not exist" warning?

I just tried to render an animation clip and had created a new folder through the Output folder selection dialog box. Eight hours later, I found that ".../Knife/pmc/" was completely empty. I checked the settings, and found that they were set to go to ".../Knife/New folder/" However, instead of creating a new folder called "New folder" (or giving me a warning of any kind), it went ahead and rendered each image and apparently saved them nowhere. Fortunately this clip was not part of any vital project, but I still found this quite frustrating.

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Thu Nov 21, 2013 8:43 pm
by face_off
Perhaps you could add in a "Output Folder does not exist" warning?
I will add this for the next release.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Nov 23, 2013 9:58 am
by AlfaseeD
RGUS wrote:Hmmm... just got this error with some of Aery Souls clothing... but then with what they do... it's expected.
Dunno if it's important... but posting anyway.
Do you have any problems with Aery Soul's product ?

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Nov 23, 2013 11:05 am
by ch0pper
the answer for me. NO the only thing that would like know how you you turn of you light emitters.

on products like alfaseed 110.1 as in octaine window. i would love turn this off



AlfaseeD wrote:
RGUS wrote:Hmmm... just got this error with some of Aery Souls clothing... but then with what they do... it's expected.
Dunno if it's important... but posting anyway.
Do you have any problems with Aery Soul's product ?

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Nov 23, 2013 12:57 pm
by AlfaseeD
ch0pper wrote:the answer for me. NO the only thing that would like know how you you turn of you light emitters.

on products like alfaseed 110.1 as in octaine window. i would love turn this off
Hello, did you refer to the lights from the fingers, inside the body, etc ?
If you are talking about these lights there isn't any mat pose to turn off them (I will add this mat pose in an update), but in the meanwhile you can go into the material room and set the ambient value to 0.

Let me know !

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Nov 23, 2013 8:14 pm
by RGUS
AlfaseeD wrote:
RGUS wrote:Hmmm... just got this error with some of Aery Souls clothing... but then with what they do... it's expected.
Dunno if it's important... but posting anyway.
Do you have any problems with Aery Soul's product ?
Well yeah I do... but with what you guys poke into your models and textures it really is expected. Plus... without 4 terabytes of video RAM... it's difficult to get hings to render as converted by the plug-in. Not complaining, just means I have to change materials and decrease detail.
The light emitters can be turned off in the plug-in under emissions, so not too much of a problem for me.

Re: OctaneRender® for Poser (Windows) - build 1.20.2 [TEST]

Posted: Sat Nov 23, 2013 9:23 pm
by face_off
Hi AlfaseeD

If you setup Octane materials for your products, you could save those node setups back to the Poser material, and offer that as a separate MAT pose for Octane plugin users.

Paul