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Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Thu May 23, 2013 5:31 am
by tonycho
Hi Karba, still on vacation?

if yes enjoy yourself
just want to know. when the 1.15 for max ready?
need the new bump map for my project
thanks
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Thu May 23, 2013 7:32 am
by temp-64GTX
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Fri May 24, 2013 8:03 am
by gabrielefx
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Fri May 24, 2013 12:14 pm
by temp-64GTX
gabrielefx wrote:where is the bug?
Black dot on the glass. Watch in 720p.
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Sun May 26, 2013 8:19 pm
by tonycho
Bug in 1.13
when make oval shape (maybe not only ovale)
the edge appear in rendering
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Mon May 27, 2013 7:08 am
by gabrielefx
tonycho wrote:Bug in 1.13
when make oval shape (maybe not only ovale)
the edge appear in rendering
you tried with a shell modifier?
what's your rayipsilon value?
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Mon May 27, 2013 7:41 am
by tonycho
using shell and not using shell same result
the ray epsilon is 0, hmm I try to increase the lines is reduce but I still can see in some place
what do you think gabriele?
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Mon May 27, 2013 9:55 am
by lixai
I have a few unnatural behaviors to report:
- When you switch to manual focus (focus picker) in Render Viewport, after switch off, camera doesn't automatically switch to autofocus (it just stays focused on the last distance I chose)
- When you plug a texture to Image texture in "filename", if you choose to replace
Image Texture with (for example)
FloatImage Texture, and choose to "
keep old map as a sub-map", map gets plugged in the power slot

- filename.jpg (18.45 KiB) Viewed 3661 times
- Sun position can not be animated ? I can not set a key on the sun.
I'll post more when I find any.
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Tue May 28, 2013 7:50 am
by gabrielefx
tonycho wrote:using shell and not using shell same result
the ray epsilon is 0, hmm I try to increase the lines is reduce but I still can see in some place
what do you think gabriele?
afaik rayepsilon can't be zero...
Btw...I would like to know if Octane for Max will be updated.
I see on the forum many updates for all the other softwares...
The nightly build would nice from were we can have access to the latest development day by day.
Who are the beta testers here? Are we?
Regards
Re: OctaneRender® for 3ds max® v1.13[Test]
Posted: Tue May 28, 2013 8:21 am
by tonycho
hahaha yes, change the rayepsilon 0.001 and all done
