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				Re: OctaneRender for LightWave Initial Overview
				Posted: Fri Dec 07, 2012 7:29 pm
				by juanjgon
				Alesk wrote:Hi,
It could be also useful to allow to specify a total render time, and let the program refine each frame in multiple iterations, until this time is up.
This way, all frames would have the same quality... but it would need to cache on disk the current computing state of each frame to be able to resume it on each iteration.
Do you think this is possible ?
Actually I think that this is not possible, but we can think about it in future releases.
-Juanjo
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Mon Dec 10, 2012 11:00 am
				by vipvip
				vipvip wrote:
One technical question: do you gather that the object/deformation motion blur will be enabled with this plugin ? ( i'm afraid not ....)
Just i don't want to insist  but the answer would be highly appreciated...
Thanx
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Mon Dec 10, 2012 11:10 am
				by juanjgon
				vipvip wrote:vipvip wrote:
One technical question: do you gather that the object/deformation motion blur will be enabled with this plugin ? ( i'm afraid not ....)
Just i don't want to insist  but the answer would be highly appreciated...
Thanx
 
As soon as Octane will support MB (for both transformations and deformations), LW plugin will support it. I hope we can see good news about this topic soon 
 
-Juanjo
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Mon Dec 10, 2012 11:16 am
				by vipvip
				thanks
i hope too...
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Tue Dec 11, 2012 2:10 pm
				by oliv3d
				Hello !
I'm a licensed costumer (a french one) i've just download octane V1.00 Standalone.
it's works perfect.
But.... Where is lightwave 11.0 plugin ?
Thanks !
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Tue Dec 11, 2012 2:21 pm
				by vipvip
				Achetable sur ce site en janvier surement d'après ce que j'ai compris 

 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Tue Dec 11, 2012 2:31 pm
				by juanjgon
				oliv3d wrote:Hello !
I'm a licensed costumer (a french one) i've just download octane V1.00 Standalone.
it's works perfect.
But.... Where is lightwave 11.0 plugin ?
Thanks !
Plugin is currently under development. I want to release first beta early next year.
Now I am working in the lighting system, using custom LW lights. It is one of the most important things to get a nice workflow with Octane inside LW. I hope to show something about this at the end of the week.
-Juanjo
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Tue Dec 11, 2012 4:00 pm
				by oliv3d
				Thanks a lot for your answer.
 @++
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Wed Dec 12, 2012 2:23 am
				by amathews9518
				
 Can't wait.
Looking good!
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Thu Dec 13, 2012 10:01 pm
				by juanjgon
				This week I am working in the plugin lighting system. In LW, Octane is going to have a complete custom light source that can support all Octane emission nodes. This plugin can create at render time any kind of geometry for the emission node (at the moment I have light shapes like point, linear, quad, etc.), and user can configure the emission type, the parameteres, add a image or a IES file, etc.
It is a bit complex, and I need a few more days to finish it ... it is the heart of lighting system in Octane scenes, and must work fine. Of course all works in realtime in the IPR. This weekend I am going to record a new video to show how it works, it is amazing 
 
-Juanjo