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Re: OctaneRender for Softimage Initial Overview
Posted: Sat Mar 02, 2013 3:12 pm
by PeterCGS
Hope your vacation is a good one Face!

I hope we can make it worth your time in the end!
Re: OctaneRender for Softimage Initial Overview
Posted: Sat Mar 02, 2013 7:40 pm
by face
PeterCGS wrote:Hope your vacation is a good one Face!

I hope we can make it worth your time in the end!
I hope the same

But for now i have found a bug which let me despair.
When i try to open a saved scene, Softimage crashed with a access violation in a windows file or in a file inside Softimage.
Hope i can find a solution...
face
Re: OctaneRender for Softimage Initial Overview
Posted: Sun Mar 03, 2013 2:43 pm
by PeterCGS
Bugger

Seems like something similar happened previously for you aswell :/ Well, I hope you get some progress done aswell and not just bug-hunting

Re: OctaneRender for Softimage Initial Overview
Posted: Fri Mar 08, 2013 7:34 am
by face
The bug seams to be gone.
Here a screenshot of a test render without any problems. ( 00:33:10, DL, 9000s/px, SDK 1.11 )
face
Re: OctaneRender for Softimage Initial Overview
Posted: Fri Mar 08, 2013 8:46 am
by face
Next try with fake shadows, after ~40min DL.
face
Re: OctaneRender for Softimage Initial Overview
Posted: Fri Mar 08, 2013 4:25 pm
by wireframex
Well done Face
Could you tell me what graphic card you use for rendering ?
Phil
Re: OctaneRender for Softimage Initial Overview
Posted: Fri Mar 08, 2013 4:47 pm
by face
I use a GTX670 2GB to test.
face
Re: OctaneRender for Softimage Initial Overview
Posted: Fri Mar 08, 2013 5:37 pm
by wireframex
Very interesting !!
Do you think it will be possible to do manual mouse button focus with your plugin like in the Octane stand-alone version ?
Re: OctaneRender for Softimage Initial Overview
Posted: Fri Mar 08, 2013 6:03 pm
by face
I don´t know if i can catch the actual cursor position inside the preview window.
I must than also create a button which would i put in the camera shader, but i don´t know if it is possible to add buttons in a shader PPG.
The function to calculate the focus depend on the mouse position exists in the Octane SDK, so there shouldn´t be a problem.
All in all i would say, with the standard preview window, i will not implement it, but for sure later on an external preview window.
face
Re: OctaneRender for Softimage Initial Overview
Posted: Fri Mar 08, 2013 6:53 pm
by wireframex
face wrote:but for sure later on an external preview window.
face
Cool, this is something I use very often
Others questions :
1 - How works the autofocus option ?
Is it just like select object or NULL to focus to ?
2 - It seems you are close to finish your plugin or need some month before to use it or beta test it ?