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Re: Introducing the Octane for DAZ Studio plug-in
Posted: Thu Jan 17, 2013 9:01 am
by sternbach
t_3 wrote:larsmidnatt wrote:now that we know the state of things we can be at peace for a week or two.
i do now feel some extreme pressure

Then, stop your holidays and leave Jupiter, return to Earth and finalize the code ... hrhr
Meanwhile, we're waiting in the chamber of understanding...
https://www.youtube.com/watch?v=P6W_qKjhSwo
Re: Introducing the Octane for DAZ Studio plug-in
Posted: Thu Jan 17, 2013 12:55 pm
by larsmidnatt
t_3 wrote:larsmidnatt wrote:now that we know the state of things we can be at peace for a week or two.
i do now feel some extreme pressure

LOL, I just expect another update in two weeks is all

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Thu Jan 17, 2013 4:01 pm
by Akanaro
So...Is it done yet?

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Thu Jan 17, 2013 5:42 pm
by sternbach
Akanaro wrote:So...Is it done yet?

If a software is "done", then it's outdated ...

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Thu Jan 17, 2013 5:45 pm
by rcallicotte
Yeah, some communication along the way is better than hearing nothing. It doesn't need to be about the release, until it's ready. At some point, after weeks of not hearing anything or of hearing "it's almost done" for weeks on end, then Duke Nukem starts coming to mind...
So I'm waiting.

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Fri Jan 18, 2013 7:51 am
by t_3
rcallicotte wrote:Yeah, some communication along the way is better than hearing nothing. It doesn't need to be about the release, until it's ready. At some point, after weeks of not hearing anything or of hearing "it's almost done" for weeks on end, then Duke Nukem starts coming to mind...
So I'm waiting.

i'd prefer a comparison with half life 2...

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Fri Jan 18, 2013 2:51 pm
by rcallicotte
I'm ready when you are. That's the bottom line.
t_3 wrote:rcallicotte wrote:Yeah, some communication along the way is better than hearing nothing. It doesn't need to be about the release, until it's ready. At some point, after weeks of not hearing anything or of hearing "it's almost done" for weeks on end, then Duke Nukem starts coming to mind...
So I'm waiting.

i'd prefer a comparison with half life 2...

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Sat Jan 19, 2013 6:24 pm
by larsmidnatt
t_3 wrote:rcallicotte wrote:Yeah, some communication along the way is better than hearing nothing. It doesn't need to be about the release, until it's ready. At some point, after weeks of not hearing anything or of hearing "it's almost done" for weeks on end, then Duke Nukem starts coming to mind...
So I'm waiting.

i'd prefer a comparison with half life 2...

Glad I didn't make a John Romero's Daikatana reference then.

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Tue Jan 22, 2013 6:51 pm
by larsmidnatt
OK I've got a few questions.
How does the plugin handle merging daz studio files?
Say I have two studio files and both have materials that have been edited by the plugin. When you merge the files, will you have to start over with materials? Or is DS smart enough to keep the extra data that the plugin creates during the merge process.
If not is there a way to save material presets and import them?
Re: Introducing the Octane for DAZ Studio plug-in
Posted: Tue Jan 22, 2013 7:03 pm
by t_3
larsmidnatt wrote:OK I've got a few questions.
How does the plugin handle merging daz studio files?
Say I have two studio files and both have materials that have been edited by the plugin. When you merge the files, will you have to start over with materials? Or is DS smart enough to keep the extra data that the plugin creates during the merge process.
If not is there a way to save material presets and import them?
a merging process is part of what the plugin handles. it'll keep both set of octane materials (and of course their links to the scene objects). render settings and environment settings are also added to the current scene. means merging a scene which contains octane data, will combine all together.
currently in the works is the user preset system, which exists additionally. means apart from all what is saved directly into a scene, you will be able to save copies of render settings, environments and materials as user presets to use them when/where ever you want...