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Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 6:37 pm
by SheepFactory
are we there yet?

are we there yet?

are we there yet?

are we there yet?

:P

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 6:37 pm
by bazuka
yes we r ;)

dl and let me know what u thing...

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 6:50 pm
by face
Ah, the .worldMatrix are the matrix, give it this for the camera too?

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 7:36 pm
by bazuka
nooo ;) just light

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 7:40 pm
by face
bazuka wrote:nooo ;) just light
wääh ;)
Then i must find a other solution

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 8:14 pm
by bazuka
for what?

i made everything to work :D

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 8:19 pm
by face
bazuka wrote:for what?

i made everything to work :D
Oh, good ;)
I thought it doesnt work.

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon May 17, 2010 10:37 pm
by vanlicht
The script is working great so far.
Here's my test render with Bazuka's script, bridging Maya and Octane:
http://refractivesoftware.com/forum/vie ... f=6&t=1668

1. The problem I encountered now is the exchange of measurement.
My native measurement in Maya in centimeter, and usually if I change that
in Octane form Centimeter to meter, it works fine.
But Maya script at the moment is not exchanging the measurement for me.
When the measurement is not correct, I find the image would have black/ gray
radiating circles in the picture. I found the same sympton while using maya2octane mel.
Even though I change the measuremeant in Octane manually and saves the file,
it's not working still. i would assume in Octane I need to set the measurement switch first,
before importing the objects. Hopefully Bazuka would be nice enough to fix this.

2. When in Maya2Octane script, I want to use the button "exisiting projects," there's always a
message "Encountered an improper argument." Though, it doesn't affecting my using the existing
ocs file.

Cheers,

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Tue May 18, 2010 8:08 am
by bazuka
;)

yeah ur right script at the moment doesnt do anything about the size (measurement)

im still brain storming, coz i notice too that when u scale the obj to fit the meter size i get also black render, thats why i disabled that option (for now)

about the second probl hm, dont know what to tell u but what u can tell me is what ver of maya u use ;) so i can check

cheers

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Tue May 18, 2010 8:12 am
by MartyMart
Hi

Do we have a version that will work with
Maya 2011 Mac OSX (64 Bit)

Excuse my ignorance I'm a newbie...

Cheers

MartyMart