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Re: Octane Material Ball / Octane Cornell Boxes / WiP

Posted: Mon Jan 25, 2010 4:59 pm
by Sam
Damn Chris forgot the .HDR file :lol:
Im sorry Radiance, but Chris has the HDR file
(and the light rig scene used to make the HDRI as OBJ to use with emmiters)
He's not on Skype right now

Ill message him as soon as he log in
Send him a PM also ;)

And yeah renders are Octane I think

This is too funny, we are so close but not yet :mrgreen:

Re: Octane Material Ball / Octane Cornell Boxes / WiP

Posted: Mon Jan 25, 2010 5:13 pm
by Chris
Sendt the Hdri to you Radiance,
I will be a way for a couple of hours now ;)

YES THE RENDERS ARE FROM OCTANE! :lol:

Re: Octane Material Ball / Octane Cornell Boxes / WiP

Posted: Mon Jan 25, 2010 5:20 pm
by Sam
Thanks Chris :lol:

The renders are so great that even Radiance doesn't think its from his own renderer... :mrgreen:

Re: Octane Material Ball / Octane Cornell Boxes / WiP

Posted: Mon Jan 25, 2010 5:34 pm
by radiance
one last thing :)

can you get me the information about the camera settings you used for this ?
eg the position, target and up vectors from the camera node ?

Like this i can make our internal mat preview start with the same camera angle.
just post a screenshot of them here or something :)

Radiance

Re: Octane Material Ball / Octane Cornell Boxes / WiP

Posted: Mon Jan 25, 2010 5:39 pm
by Sam
Well the camera angle is not final
If you have a 3D package where you can load the scene you can copy the camera location

I can't do it im not at home now, I got nothing :lol:

Chris can give you the camera location he used in Maxwell but he's away now

Re: Octane Material Ball / Octane Cornell Boxes / WiP

Posted: Mon Jan 25, 2010 8:15 pm
by Chris
Camera settings:

Scene units - cm

FOV - 50

Camera position in xyz space - x: -0,068, y: -14,316, z: 15,133

Camera target position in xyz space - x: 0,048, y: -0,991, z: 6,061