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Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 3:26 am
by face_off
How about object motion blur Reference Items?
Yes, this works - you just need to remember to tick Live Geometry on the Reference Mesh items.

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 3:28 am
by Uhlhorn
Where can I load 3.3.2.112 Standalone and Modo plugin, both for Mac?

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 3:51 am
by face_off
Where can I load 3.3.2.112 Standalone and Modo plugin, both for Mac?
I haven't done an OSX build of the installer yet - I'm waiting for the next plugin release to be finalised before doing this - which should be in the next day.
If RAM is not enough, it should bring an error message instead of an freezing, isn’t it?
It might be Modo which is running out of RAM, in which case the plugin would not get an opportunity to present an error. What is you Max Vertices set to in the Preferences->Octane panel? If this is too high, the plugin will use more memory when reloading meshes. In general, about 30 million seems a good balance.
When zooming into the rendering (scroll wheel), the Image jumps to the left.
This only happens on the Octane Viewport panel, and not the OctaneRender tab Viewport. I will see if I can fix it.

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 5:43 am
by MrFurious
face_off wrote:
How about object motion blur Reference Items?
Yes, this works - you just need to remember to tick Live Geometry on the Reference Mesh items.

Paul

Perfect.. thanks.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 11:20 am
by face_off
When zooming into the rendering (scroll wheel), the Image jumps to the left.
I spent a lot of time trying to resolve this - but could not. The Modo API appears to be treating the Viewport scrolling area differently when the Viewport is docked as opposed to in a floating window. Given this is a relatively minor issue, and the amount of time it would time to resolve would be considerable, I would prefer to spend time resolving other issues, so I will shelf this issue for the moment.

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 4:59 pm
by Uhlhorn
Hi Paul,

Modo is freezing with enough RAM too. I’ve restarted my Mac, opened Modo (only Modo) and made some changes to my scene file while Octane was rendering. And after round about 2 minutes I get a freeze of Modo again (spinning waiting cursor).

By the way: 32 GByte RAM is the maximum of RAM that is actual possible on an iMac.

Image

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 5:00 pm
by Uhlhorn
face_off wrote:Given this is a relatively minor issue, and the amount of time it would time to resolve would be considerable, I would prefer to spend time resolving other issues, so I will shelf this issue for the moment.
Yes, this is okay. I can deal with it.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 5:14 pm
by smicha
Uhlhorn wrote:Hi Paul,

Modo is freezing with enough RAM too. I’ve restarted my Mac, opened Modo (only Modo) and made some changes to my scene file while Octane was rendering. And after round about 2 minutes I get a freeze of Modo again (spinning waiting cursor).

By the way: 32 GByte RAM is the maximum of RAM that is actual possible on an iMac.

Image

Are you using your GPU that handles monitors for rendering? If so, set priority to low. Turn off all C states power saving features in bios BTW.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 6:04 pm
by Uhlhorn
No, I am only using an external GPU, connected via Thunderbolt (http://www.egpukit.com), and a network GPU.

If I use my internal GPU for rendering I first get artifacts on screen and later a kernel panic.

Image

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 6:27 pm
by smicha
What is the GPU ? This usually means bad hardware or driver issues.