Re: OctaneRender for Modo 3.02 [STABLE]
Posted: Mon Jul 25, 2016 2:20 pm
I PM you.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Yes, you need to tick Load All Frames Into Octane. Object Motion Blur is only supported for Mesh items, and not Mesh Instances or Replicators (but support for those is planned). The latest TEST release (3.3.2.112) changes the Load All Frames Into Octane property to Camera Motion Blur and Object Motion Blur, to make setting this up easier.Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)
This is probably an Octane API function/limitation. Check with the latest TEST release of the plugin, and if it is happening there, I suggest posting on the Octane Standalone 3.03.2 release thread for the Otoy developers to see.The settings for network rendering in the Modo plugin are not remembered. I have to set it again and again.
You are potentially running out of system RAM (not VRAM) due to the size of the film buffers. How much RAM do you have, and how much is free when you are rendering at that resolution?When rendering large formats for printing (5315 x 5315 pixels) Modo is freezing again and again. I have to restart Modo to get work again.
The freezing take place only when rendering while modifying materials or meshes. On rendering only the freezes do not appear. And on modifying without rendering it does not freeze too.
Is that problem only occurring when the Alpha Channel is enabled?When zooming into the rendering (scroll wheel), the Image jumps to the left. You can see it in the GIF:
If I am reading that screenshot correctly, it shows 26GB used, which means you are almost out of RAM.I am using 32 GByte RAM. But the RAM is nearly unused.
This is fixed in the next release of the plugin (3.3.3.112) available shortly.When animating the „visible to camera“ tag, Octane is not recognizing this tag on an animation rendering. Only if you render frame by frame manually, with a reloading scene file on every frame, it will take effect.
I just did a quick test on a blank scene @ 5000x5000 pixels, and it took 8 secs for PNG 8 bit and 16 secs for PNG 16 bit. So sounds like you might be running low on RAM?Saving a large rendering (5315 x 5315 pixels) as a 16 bit png needs minutes instead of seconds – even on a SSD.
Yes, you need to tick Load All Frames Into Octane. Object Motion Blur is only supported for Mesh items, and not Mesh Instances or Replicators (but support for those is planned). The latest TEST release (3.3.2.112) changes the Load All Frames Into Octane property to Camera Motion Blur and Object Motion Blur, to make setting this up easier.face_off wrote:Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)