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Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Mon Jul 25, 2016 2:20 pm
by smicha
I PM you.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Tue Aug 09, 2016 11:18 pm
by MrFurious
Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)

Also it seems that IRP does not update when frame stepping or scrubbing the timeline for animated objects.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 12:15 am
by Uhlhorn
I found some Issues too:

• The settings for network rendering in the Modo plugin are not remembered. I have to set it again and again.

• When rendering large formats for printing (5315 x 5315 pixels) Modo is freezing again and again. I have to restart Modo to get work again.
The freezing take place only when rendering while modifying materials or meshes. On rendering only the freezes do not appear. And on modifying without rendering it does not freeze too.

• Saving a large rendering (5315 x 5315 pixels) as a 16 bit png needs minutes instead of seconds – even on a SSD.

• When animating the „visible to camera“ tag, Octane is not recognizing this tag on an animation rendering. Only if you render frame by frame manually, with a reloading scene file on every frame, it will take effect.

• When zooming into the rendering (scroll wheel), the Image jumps to the left. You can see it in the GIF.

Image

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 12:28 am
by face_off
Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)
Yes, you need to tick Load All Frames Into Octane. Object Motion Blur is only supported for Mesh items, and not Mesh Instances or Replicators (but support for those is planned). The latest TEST release (3.3.2.112) changes the Load All Frames Into Octane property to Camera Motion Blur and Object Motion Blur, to make setting this up easier.
The settings for network rendering in the Modo plugin are not remembered. I have to set it again and again.
This is probably an Octane API function/limitation. Check with the latest TEST release of the plugin, and if it is happening there, I suggest posting on the Octane Standalone 3.03.2 release thread for the Otoy developers to see.
When rendering large formats for printing (5315 x 5315 pixels) Modo is freezing again and again. I have to restart Modo to get work again.
The freezing take place only when rendering while modifying materials or meshes. On rendering only the freezes do not appear. And on modifying without rendering it does not freeze too.
You are potentially running out of system RAM (not VRAM) due to the size of the film buffers. How much RAM do you have, and how much is free when you are rendering at that resolution?
When zooming into the rendering (scroll wheel), the Image jumps to the left. You can see it in the GIF:
Is that problem only occurring when the Alpha Channel is enabled?

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 12:31 am
by Uhlhorn
I have added two more issues to my post.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 12:37 am
by Uhlhorn
@ Paul: The alpha channel has no effect to the jumping.

I am using 32 GByte RAM. But the RAM is nearly unused.

Image

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 2:15 am
by face_off
I am using 32 GByte RAM. But the RAM is nearly unused.
If I am reading that screenshot correctly, it shows 26GB used, which means you are almost out of RAM.
When animating the „visible to camera“ tag, Octane is not recognizing this tag on an animation rendering. Only if you render frame by frame manually, with a reloading scene file on every frame, it will take effect.
This is fixed in the next release of the plugin (3.3.3.112) available shortly.
Saving a large rendering (5315 x 5315 pixels) as a 16 bit png needs minutes instead of seconds – even on a SSD.
I just did a quick test on a blank scene @ 5000x5000 pixels, and it took 8 secs for PNG 8 bit and 16 secs for PNG 16 bit. So sounds like you might be running low on RAM?

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 2:20 am
by Uhlhorn
Okay, I will test it again with all other apps closed. I will give You a feedback later.

If RAM is not enough, it should bring an error message instead of an freezing, isn’t it?

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 2:35 am
by MrFurious
Thanks Paul, I'll try motion blur with the latest test release.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Aug 10, 2016 2:56 am
by MrFurious
face_off wrote:
Hi Paul is Object Motion Blur not working in the latest stable release? (3.2.0.110.901)
Yes, you need to tick Load All Frames Into Octane. Object Motion Blur is only supported for Mesh items, and not Mesh Instances or Replicators (but support for those is planned). The latest TEST release (3.3.2.112) changes the Load All Frames Into Octane property to Camera Motion Blur and Object Motion Blur, to make setting this up easier.

How about object motion blur Reference Items?