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Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 4:10 pm
by Uhlhorn
Now I have made the turn from -180° to +180°, and the black frames are on the same view angle, now on frame 216 to 221. These frames represent the angles from 36° to 41°.

Image

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 8:55 pm
by Uhlhorn
I’ve changed the x rotation a little bit and now it renders fine. So it seems to be a bug.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 9:14 pm
by face_off
Uhlhorn wrote:Yesterday I made an simple animation with the Modo plugin (3.2.0.109.901). I make a camera turn 360° around a mesh with 240 frames. And the frames 24 to 27 are always black.
Update: this represents the view angles from 36° (frame 24) to 40.5° (frame 27).

Image
Can you send me the scene pls?

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 10:36 pm
by Uhlhorn
I sent You a private message with the Modo scene file and screenshots.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Jul 20, 2016 7:10 am
by face_off
Is it possible to have support for Morph Influence changes without having to reload the scene?
Dino - can you pls send me a simple scene showing how you are using morph influences.

Thanks

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Thu Jul 21, 2016 4:09 am
by MrFurious
Thanks Paul, here's the scene just a sphere with a single morph map. Load the scene and activate Octane and you should see the sphere in the octane viewport.

Tick this checkbox:
activate morph.jpg
The openGL preview will update the morph change but it doesn't show in the Octane render window until the scene is reloaded.
openGL_morph.jpg
morph_inf_ball.jpg
Hope this helps.
Dino.
morph influences modo.zip
(65.36 KiB) Downloaded 209 times

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Thu Jul 21, 2016 8:52 am
by face_off
The openGL preview will update the morph change but it doesn't show in the Octane render window until the scene is reloaded.
This is fixed in the next release.

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Thu Jul 21, 2016 3:29 pm
by MrFurious
Nice.. :)

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Mon Jul 25, 2016 1:01 pm
by smicha
Paul,

Are deferred meshes supported in the plugin? When I add a deferred mesh with previously applied Octane textures and try to open Octane, Modo crashes.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Mon Jul 25, 2016 1:30 pm
by face_off
Are deferred meshes supported in the plugin? When I add a deferred mesh with previously applied Octane textures and try to open Octane, Modo crashes.
I searched through my notes, which indicated that Deferred Meshes were not supported by the Modo Render Cache. But the non-Render Cache geometry loader in the plugin would load Deferred Meshes IF Load Cage was ticked (however Modo seemed quite unstable when dealing with Deferred Meshes even when not using Octane). These notes are /very/ old, and a lot has no doubt changed in Modo, so these points might no longer be valid. If you have a scene with a Deferred Mesh causing you issues, pls send it to me and I will take a closer look.

Paul