Page 66 of 73

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Wed Jul 13, 2016 11:51 pm
by face_off
Also can you tell how many uv tiles octane render supports?
The current maximum is 20 tiles. This will be lifted to something like 100 in a few months.

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Thu Jul 14, 2016 10:47 pm
by v1adut
So there will be ten tiles on u and 2 in v ?

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Thu Jul 14, 2016 11:53 pm
by face_off
So there will be ten tiles on u and 2 in v ?
It's a maximum of 20 texturemaps - so you can have 100 x 100 uv tiles, as long as you don't use more than 20 individual texturemaps.

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Fri Jul 15, 2016 12:30 am
by face_off
v1adut wrote:possible plugin UDIMs error. jpeg and png files
Firstly, the error should read "Invalid" not "Valid" - I have fixed this in the next release. This error will usually show if the UDIM files do not all share the same filename (except for the tile numbers). ie. Are all your UDIM files named "Bump_????.png"?

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Fri Jul 15, 2016 9:48 pm
by v1adut
face_off wrote:
v1adut wrote:possible plugin UDIMs error. jpeg and png files
Firstly, the error should read "Invalid" not "Valid" - I have fixed this in the next release. This error will usually show if the UDIM files do not all share the same filename (except for the tile numbers). ie. Are all your UDIM files named "Bump_????.png"?

Paul
Hi Paul, the naming was like this: objectName_bump_1001.png

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Fri Jul 15, 2016 10:50 pm
by face_off
the naming was like this: objectName_bump_1001.png
Can you post a screenshot of the folder holding the files and the command you used to create the UDIM in the plugin pls?

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 8:37 am
by v1adut
face_off wrote:
the naming was like this: objectName_bump_1001.png
Can you post a screenshot of the folder holding the files and the command you used to create the UDIM in the plugin pls?

Paul
Hi Paul, I made the screen shots.

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 11:36 am
by face_off
Hi Paul, I made the screen shots.
Is it possible you are selecting both Bump*.png and Diffuse*png (or Specular, etc)? When using the octane.createUdim command, all the selected files need to be the same prefix.

Paul

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 12:51 pm
by Uhlhorn
Yesterday I made an simple animation with the Modo plugin (3.2.0.109.901). I make a camera turn 360° around a mesh with 240 frames. And the frames 24 to 27 are always black.
Update: this represents the view angles from 36° (frame 24) to 40.5° (frame 27).

Image

Re: OctaneRender for Modo 3.02 [STABLE]

Posted: Sun Jul 17, 2016 1:26 pm
by Uhlhorn
I have changed the animation to 360 frames, and again, some frames are black again.
Update: the black frames represents the angles from 36° to 41°.

Image