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Re: OctaneRender for Modo 3.02 [TEST]
Posted: Tue Jun 28, 2016 5:46 am
by MrFurious
I found it!.. need to check 'world coordinates' in the texture locator. Weird tho, I've never had to do this before.
Anyway it works now. Thanks.
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Wed Jun 29, 2016 12:47 pm
by MrFurious
Hi Paul, I've noticed with the current plugin there's about a 9-10 second delay when launching Modo, something I wasn't getting in previous builds. Both monitors are white and the 'thinking' mouse icon goes round and round for nearly 10 seconds. Not a huge issue but annoying nonetheless. Is this something you're able to replicate?
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Wed Jun 29, 2016 2:55 pm
by MrFurious
face_off wrote: Also - looking at the "Error connecting cmLogic : Non-Octane nodes can only be plugged into Octane Float, Int and Bool nodes" issue...I cannot get the plugin to allow these connections to force this message in order to assess the issue further. Do you have a scene that pops this message so I can use it as a test scene?
Thanks
Paul
Here's my test scene, it's a large download but I didn't want to mess with the scene and just give it to you exactly as I have it.
http://www.mediafire.com/download/jx26o ... _scene.zip
Thanks.
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Thu Jun 30, 2016 11:43 am
by MrFurious
I'm having trouble with replicators as well with Modo Render Cache on, it totally locks up my sytem if I try to move the point source or point data. Test scene attached.
Cheers.
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Thu Jun 30, 2016 11:53 am
by face_off
I'm still trouble shooting this but If anything obvious stands out please let me know. Basically I'm wanting to add a front projected lawn photo to the green lawn material.
Dino - if I open that scene, Front Projection is working correctly in Octane without me needing to change any settings.
Paul
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Thu Jun 30, 2016 11:59 am
by MrFurious
Thanks, I resolved the front projection issue a couple days ago in this thread.
edit: Oh.. without changing settings.. that's odd, it only worked for me after I checked 'world co-ordinates'
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Thu Jun 30, 2016 1:54 pm
by MrFurious
With the projection issue, I noticed that in my scene the object to which this material is applied is a child of a locator with a y-axis rotation applied. When I un-parented the object, the front projection worked as it should. I supposed that's why checking 'world co-ordinates' worked as well.
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Thu Jun 30, 2016 10:03 pm
by face_off
With the projection issue, I noticed that in my scene the object to which this material is applied is a child of a locator with a y-axis rotation applied. When I un-parented the object, the front projection worked as it should. I supposed that's why checking 'world co-ordinates' worked as well.
Yes - I was just able to replicate this. I will try to fix this in the next release.
I've noticed with the current plugin there's about a 9-10 second delay when launching Modo, something I wasn't getting in previous builds. Both monitors are white and the 'thinking' mouse icon goes round and round for nearly 10 seconds. Not a huge issue but annoying nonetheless. Is this something you're able to replicate?
I can replicate this issue. Otoy are investigating.
Paul
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Thu Jun 30, 2016 11:11 pm
by matrix2012
When the octane v3 API corrected for linux.
It seems that it affects all linux plugins ?
Modo for Linux
Thanks for the good work
Sorry for my bad English
All the best
Re: OctaneRender for Modo 3.02 [TEST]
Posted: Fri Jul 01, 2016 12:14 am
by face_off
When the octane v3 API corrected for linux.
Hi - sorry for the delay. The Linux versions are at:
Modo 801 -
https://render.otoy.com/customerdownloa ... _Linux.run
Modo901/10 -
https://render.otoy.com/customerdownloa ... _Linux.run
Can you pls test this version and let me know the result.
Thanks
Paul