I have updated the Windows and OSX installers at the top of this thread with:
3.2.0.109
- Added support for the Dissolve Effect (treated the same way as Transparency Amount)
- Added an option to the octane.save command to specify the filename to save to
- Added python interface (see
https://docs.otoy.com/manuals/products/ ... interface/ for details)
3.1.1.108
- Compiled with Octane 3.01.1
3.0.22.108
- Compiled with Octane 3.01 (3.0.22)
- Fixed the "Texture Tangent" InfoChannel kernel Type
- Fixed issue where setting the Work Chunk Size may result in an Octane Log message
- Added "Use For Tonemap" in the Cuda options (to match Octane Standalone)
- The NodeGraph node edit window now "remembers" it's previous state
- Fixed issue where NodeGraph materials were not loading correctly if used on multiple meshes
- Fixed crash when rendering VDB files in a VDBVoxel node
- Added preliminary support for VDB file texturing. See
https://docs.otoy.com/manuals/products/ ... -features/ for details
- Added support for the Solid Project Type (effectively the same mapping as Cubic)
- Fixed menu links to the LiveDb and Manual web pages
- Removed rotation from the Box Projection to better match Octane with Modo
- Fixed issues with the Spherical and Cylinder Projection types in the Z axis not matching Modo
- "octane.MaterialMacro copyMaterial" and "octane.MaterialMacro pasteMaterial" commands now copy/paste the material to/from an XML string via the system clipboard
A Linux build using Octane 3.02 is not yet possible due to an issue with the Octane API.
Paul