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Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 07, 2011 5:58 pm
by face
jamnique wrote:...So i guess i'd rather see the price of plugins included in the main app and "free" plugins, like the Maxwell Render ones.
And when you needn´t a plugin, you will pay for it...

face

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 07, 2011 8:10 pm
by relox
well i have to buy it no matter if i have to get again the license is a really good price for an awesome quality of render, but when are we going to see displace map? it has to do with graphics card is not the processor like other renders?. I hope that in future this software does not cost over 500 euros i will be too sad.

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 07, 2011 8:14 pm
by jamnique
face wrote:
jamnique wrote:...So i guess i'd rather see the price of plugins included in the main app and "free" plugins, like the Maxwell Render ones.
And when you needn´t a plugin, you will pay for it...

face
Yes, it would definitely make Octane less available. I don't really care how it's done that much - my first license payed for itself in three days, so either way when XSI version comes out i will buy it and push my employers to build a pipeline around it and buy more. I just hope it comes soon, can't wait to use it ;-)

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 07, 2011 9:33 pm
by Halford
sweeeeet!

count me in for a license! been hoping for this :D

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 07, 2011 10:43 pm
by gais
Could you give a bit more information on the rendering of animations with this plugin. What I'm missing is the ability to render animations, fast. Right now the stand alone version takes a few seconds to render, but almost a minute to convert each frame from Max to Octane. Rendering stills is fine, but animations with >500 frames are taking much too long to be usefull for our purpose (architectural visualisations). I need all the time I can get to do the design work, taking a few days for visuals is not an option.

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Mon Nov 07, 2011 11:13 pm
by PhilBo
gais wrote:Could you give a bit more information on the rendering of animations with this plugin. What I'm missing is the ability to render animations, fast. Right now the stand alone version takes a few seconds to render, but almost a minute to convert each frame from Max to Octane. Rendering stills is fine, but animations with >500 frames are taking much too long to be usefull for our purpose (architectural visualisations). I need all the time I can get to do the design work, taking a few days for visuals is not an option.
This is due to the way that the current geometry engine in Octane works. It takes a long time to get the geometry over to the video card to start rendering. As I stated in the video, the new geometry engine (in the standalone and plug-in version) will allow this loading of the geometry happen much faster. This will address the issue that you are referring to.

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Tue Nov 08, 2011 12:24 am
by weirdo
thanks for this amazing news,
I have a question about render elements, will it be possible to render different passes?
and a question about example animation, which plugins and/or techniques are used to drive the lego car?

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Tue Nov 08, 2011 2:17 am
by erikals
..any chance for a Lightwave plugin?

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Tue Nov 08, 2011 2:26 am
by geo_n
Congrats on the 3dmax integration. Some people said its too hard to do or not worth it with gpu renderers because 3d software have their own way of doing things.

Lw integration would be great.

Re: Refractive Software® announces OctaneRender® for 3ds max®

Posted: Tue Nov 08, 2011 3:43 am
by Tugpsx
Wow. lets hope this kind of treatment is expanded to other 3D applications to allow interactive/integrated rendering.