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Re: OctaneRender for Blender plugin product dev wanted
Posted: Tue Jun 12, 2012 8:00 am
by carbon
Everything can be done if there is enough effort. I think RS should take as example Next Limit. Maxwell has sdk (and python bindings) included with software and available for everybody who wants to develop anything, with a very benevolent license (as far as i can judge). This can't be so hard to publish a piece of code for scene creating, or is it? A library and a bunch of headers? Nobody wants them to disclose any super-secret-algorithms..
By the way, I switched completely all my commercial work (and personal as well) to Maxwell. Bought a bunch of i7s and I am quite happy with that decision. There are two plugins for Blender which are actively developed, and I can tell you, exporting 3mil. vertices scene takes a few seconds..
c.
Re: OctaneRender for Blender plugin product dev wanted
Posted: Tue Jun 12, 2012 8:51 am
by theCreativeMind
hm... i am just curious, if this development will happen or not... there is not much info about it, or lets put it that way - i didn't find much. I hope, soon there will be some outcome.
I am just finishing a project, rendered with Octane, modeled in Blender.... just managed to fill my gtx 580 3GB... and the export - import time is really annoying, especially when you are in time pressure.
Anyway i give it another try to Octane and i like it!
But there are other good softwares out there, vray+blender, luxrender OpenCl, Indigo - i just love the rendering engines.
I'll stay with octane!
Re: OctaneRender for Blender plugin product dev wanted
Posted: Sat Sep 15, 2012 2:10 am
by larmannjan
As many others in this forum and Other blend users I just want to know where octane stands on this. I mean a lot of people would buy this considering how there is no other commercial render engine like octane.
Re: OctaneRender for Blender plugin product dev wanted
Posted: Sun Nov 11, 2012 10:06 pm
by RealityFox
Is there nothing going on at all with this? I would definitely pay money in order to have it.
Re: OctaneRender for Blender plugin product dev wanted
Posted: Mon Nov 12, 2012 12:17 am
by larmannjan
consider it as: not gonna happen (ever)
Re: OctaneRender for Blender plugin product dev wanted
Posted: Mon Nov 12, 2012 2:24 am
by RealityFox
That really sucks. I would love to have an plugin for Blender with Octane. It's my favourite modeller >.> - 3ds Max/Maya are too expensive for me to buy as well... Although I have their school license but I can't use it for commercial stuff >.<
Re: OctaneRender for Blender plugin product dev wanted
Posted: Mon Nov 12, 2012 1:33 pm
by kavorka
Ya, I wish something would happen, would easily buy it right now.
But, it seems that nothing will be happening with this, legal stuff that I don't understand.
Re: OctaneRender for Blender plugin product dev wanted
Posted: Mon Nov 12, 2012 8:15 pm
by RealityFox
It's a shame since Blender is easy for people to get.
Re: OctaneRender for Blender plugin product dev wanted
Posted: Tue Nov 13, 2012 8:23 am
by matej
RealityFox wrote:It's a shame since Blender is easy for people to get.
It's also opensource and thus probably easier to integrate Octane into than other proprietary packages. It's a shame alright.
If you consider that Otoy is bothering to do integration in marginal software like DAZ (marginal by this forum activity) and not Blender which is (again, considering this forum activity) the second most used package, it's clear they don't plan an integration into Blender at all.
And the longer they wait, the less reasons they will have to make it, because with Cycles maturing very fast Blender users will start moving away from (or not come to) Octane standalone. Especially if the whole exporting bottleneck will not be vastly improved in terms of speed and features. Sure, Cycles doesn't reach the realism quality of Octane output, but what you loose there you gain in total integration, flexible pipeline & openness.
Re: OctaneRender for Blender plugin product dev wanted
Posted: Tue Nov 13, 2012 12:16 pm
by larmannjan
did you know cycles is a one man team and already has motion blur and render passes.