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Re: Cinema4D version 2023.1.2-[R5] (Latest stable) 21.02.2024

Posted: Fri Feb 23, 2024 8:49 pm
by SSmolak
Dirt node connecting issue :
dirt.png
Solo mode for Dirt doesn't work

I think that if "use filename for images" is on, Image node should be wider by default to show all filename.

Device render priority automatically switching to high after some minutes.

Images loaded from Asset Browser have strange names ( probably internal ID ) if "use filename for images" is used :
asset_images.jpg
asset_images.jpg (5.62 KiB) Viewed 1595 times

Re: Cinema4D version 2023.1.2-[R5] (Latest stable) 21.02.2024

Posted: Mon Feb 26, 2024 7:14 am
by freeter_e
feedback:
Cinema 4D 2024.2
Octane 2023.1.2-[R5]

composite AOV:
a1) mask with layer group, when layer count = 1, not work
a1) mask with layer group.mp4
(1.08 MiB) Downloaded 1327 times
a2) not very important. but hope it stays uniform.
Not very important. But hope it stays uniform..jpg
b) hope all composite AOV node can autoname
b) hope all aov can autoname .mp4
(1.79 MiB) Downloaded 1320 times

Re: Cinema4D version 2023.1.2-[R5] (Latest stable) 21.02.2024

Posted: Tue Feb 27, 2024 2:39 pm
by SSmolak
Image Adjustment - Clamp values from 0 to 1 but slider completely out of range.

Serious issue while editing multiple materials in node editor. If there is additional node between in one of the material it will not update in LiveViewer :
nodes_multi.jpg
It looks that it completely doesn't work because all nodes in 2nd material changing parameters in material 1

Can you brighten this screen zoom info ? It is unreadable.
info.jpg
info.jpg (4.62 KiB) Viewed 1509 times

Re: Cinema4D version 2023.1.2-[R5] (Latest stable) 21.02.2024

Posted: Wed Feb 28, 2024 7:08 am
by aoktar
SSmolak wrote: Serious issue while editing multiple materials in node editor. If there is additional node between in one of the material it will not update in LiveViewer :
You can't use it like that way, C4D doesn't have any mechanism to have one node shared in two materials. One will not get any update messages. Our RefShader is for the work-around OR xpresso the way.
Can you brighten this screen zoom info ? It is unreadable.
It's not a solution, will not be readable when you have a brighter background.

Re: Cinema4D version 2023.1.2-[R5] (Latest stable) 21.02.2024

Posted: Wed Feb 28, 2024 10:21 am
by SSmolak
aoktar wrote:Our RefShader is for the work-around OR xpresso the way.

It's not a solution, will not be readable when you have a brighter background.
I noticed that RefShader can be connected to Composite Material as SubMaterial but it won't work as reference material right ?

That zoom info text is not readable even on rendered image in most cases.

There is little issue with RefShader when we drag ref node to the RefShader node. It works fine while dragging to Link input ( attached )

No 2nd IOR value in Xpresso :
xpress_ior.jpg
No realtime materials update using Xpresso if one material read another ports - they update after mouse release.

Solo/Unsolo cause that material which use RefShader lose sync and it is locked in gray solo mode - only restart LV can resolve this ( attached )

EDIT : Imager White Point from Octane Settings while using C4D default viewport camera not working in realtime compared to Imager from Octane Camera.

Re: Cinema4D version 2023.1.2-[R5] (Latest stable) 21.02.2024

Posted: Wed Feb 28, 2024 1:51 pm
by aoktar
SSmolak wrote:
aoktar wrote:Our RefShader is for the work-around OR xpresso the way.

It's not a solution, will not be readable when you have a brighter background.
I noticed that RefShader can be connected to Composite Material as SubMaterial but it won't work as reference material right ?
I don't really advice to make material setups in this way. Composite material is the better/safe direction, because it's a container for sub materials and textures. No headhaches

Re: Cinema4D version 2023.1.2-[R6] (Latest stable) 01.03.2024

Posted: Fri Mar 01, 2024 11:10 am
by aoktar
R6 build is out with some fixes/improvements! Enjoy it!

Softbody renders rigid

Posted: Fri Mar 01, 2024 4:16 pm
by miohn
sorry solved!

Was a problem with C4D Matrix Object, that the softbodys were jumping back
to its original form every frame. Was only recognizable when stepping from frame to frame.


Hi,

need your help please, because I've no idear whats going on.

I have a cached softbody simulation which runs fine in the main viewport.
But when I render it to PV all stays rigid . No softbodys get rendered correctly.
Did it like I always did.

Latest C4D and latest Octane.

What I doimg wrong here?

thanks
Mike

Re: Cinema4D version 2023.1.2-[R6] (Latest stable) 01.03.2024

Posted: Fri Mar 01, 2024 9:08 pm
by SSmolak
Weight map freeze Octane but Attribute node works fine.

Re: Cinema4D version 2023.1.2-[R6] (Latest stable) 01.03.2024

Posted: Fri Mar 01, 2024 10:19 pm
by aoktar
SSmolak wrote:Weight map freeze Octane but Attribute node works fine.
What are you talking about?