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Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Fri Jun 10, 2022 7:10 pm
by SSmolak
bepeg4d wrote:
Oops, sorry, didn't notice it was about Universal camera.
In this case, the
Perspective Correction is named
Keep up-right:
318D8BD5-1734-4161-992E-C4133EB8ABD2.jpeg
ciao,
Beppe
Hi Beppe, yes I know about Keep up-right but it works completely different than perspective correction - it is more like LensShift Y. Please try how it works different when you use camera Y rotating.
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Fri Jun 10, 2022 8:26 pm
by ryanaexavier
aoktar wrote:GXGsynth wrote:2022.1 XB1 C4D seems to break all my Vectron projects that work in 2021.1.5 R3, and just doesn't want to load Vectron scripts period besides the init sphere. Also, when the compiled Vectron script has a bunch of parameters, it shrinks the code entry window which can't be resized, is that fixable?
Do you know the writing OSL or just copy/paste something? Did you check the log output to see results? Just send me your project with PM if you don't know to check.
I can second that this is an issue. Previously working Vectron projects are broke in 2022. I loading the project as normal, copying vectron object into a new 2022 project, copying the code itself into a new vectron node (which now has the little r with s circle around it) and all methods render a blank screen even though vectron returns "Compilation OK". I will PM you a project.
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Sun Jun 12, 2022 10:12 pm
by SSmolak
Voronoi Pattern use only one color :
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Wed Jun 15, 2022 12:33 am
by SSmolak
Strange thing. If LiveViewer is active rendering to PictureViewer is 40% faster than rendering to PictureViewer without LiveViewer activated :

- rend_time.jpg (19.5 KiB) Viewed 2736 times
The same issue is in 2021 version.
Also Preview Mode completely doesn't work - it always show pure white material.
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Wed Jun 15, 2022 5:32 pm
by Meet
There is no "uv coordinate" node but is available in standalone
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Wed Jun 15, 2022 7:32 pm
by jayroth2020
It is called "Projection" in the c4doctane plugin.
https://docs.otoy.com/cinema4d/Projection.html
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Thu Jun 16, 2022 7:40 am
by Meet
Sorry, I am not able to find this node

- Discord_WWeM472Qj3.png (8.53 KiB) Viewed 2687 times
or how would I set something like this?
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Thu Jun 16, 2022 5:49 pm
by aoktar
Meet wrote:
Sorry, I am not able to find this node
Discord_WWeM472Qj3.png
or how would I set something like this?
Discord_LCB3Fx6jo5.png
It's a missed node. There are still missing nodes and features on integration beside of it. Thanks for pointing that.
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Sat Jun 18, 2022 1:46 am
by ryanaexavier
ryanaexavier wrote:aoktar wrote:GXGsynth wrote:2022.1 XB1 C4D seems to break all my Vectron projects that work in 2021.1.5 R3, and just doesn't want to load Vectron scripts period besides the init sphere. Also, when the compiled Vectron script has a bunch of parameters, it shrinks the code entry window which can't be resized, is that fixable?
Do you know the writing OSL or just copy/paste something? Did you check the log output to see results? Just send me your project with PM if you don't know to check.
I can second that this is an issue. Previously working Vectron projects are broke in 2022. I loading the project as normal, copying vectron object into a new 2022 project, copying the code itself into a new vectron node (which now has the little r with s circle around it) and all methods render a blank screen even though vectron returns "Compilation OK". I will PM you a project.
Have you had a chance to look into the Vectron issues yet?
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Posted: Sat Jun 18, 2022 10:50 am
by aoktar
ryanaexavier wrote:
Have you had a chance to look into the Vectron issues yet?
There's a change for compiler that doesn't let you use the positive values of distance. It looks like avoiding to see any results. Probably you need to revise the script for that. See discussion
roeland wrote:aoktar wrote:We have some report about vectrons are not giving any output. Here's an example to show the weird problem for this. The scene is working well in Standalone 2021.1.5, but cannot see any shape with 2022.1-XB1.
You can see from the assignment to the distance in this shader that it never returns negative values:
A valid SDF always returns negative values in some region (this is the space that is “inside” the object). If a shader doesn’t return negative values anywhere it is not expected that it will consistently produce some object.