Page 7 of 10
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 7:29 pm
by aoktar
ndreimi wrote:I've been playing around with the AOV system with light mixing, and I just want to give a huge THANK YOU for this. I've envied Corona for light mixing for a long time now, especially when working with exteriors/interiors.
Aoktar, in the future, could there be anyway to automate the setting up of light mixing? Perhaps, a button that automatically gives all lights their own ID and automates the layering part of this process?
Yes I can make more clever light-mixing preset(which can add passes for used light items) and more features to work faster/more efficiently: Copy/paste/duplicate/etc.. for AOV items, some revisions on render pass management also much more for AOV(when core brings).
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 8:47 pm
by Kalua
One question: shouldn't the Ray Switch node's textures actually connect to the main node?
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 8:55 pm
by aoktar
Kalua wrote:One question: shouldn't the Ray Switch node's textures actually connect to the main node?
Hmm yes, apparently I missed pins.
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Thu Dec 24, 2020 12:04 am
by eyeonestudio
Thank You. RC5
Some Testing > Network Rendering is Working.(until now)

Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Thu Dec 24, 2020 8:39 am
by y81r
Hello Ahmet,
now that we have the AOV system, is there an option in the future of implementing per Light ID Post Processing such as Bloom and Glare, with different settings?
As an example, Light ID2 no Bloom/Glare, Light ID3 just Bloom (power1), Light ID4 Bloom (power50) and Glare.
Thank you!
Yassin
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Thu Dec 24, 2020 12:29 pm
by lanklaf
y81r wrote:Hello Ahmet,
now that we have the AOV system, is there an option in the future of implementing per Light ID Post Processing such as Bloom and Glare, with different settings?
As an example, Light ID2 no Bloom/Glare, Light ID3 just Bloom (power1), Light ID4 Bloom (power50) and Glare.
Thank you!
Yassin
+1
And add more options to the Post tab,
like: Obstacle Image, Lens Dust, Lens Scratches,
like in V-Ray Next:
https://docs.chaosgroup.com/display/VMAX/Lens+Effects
Click +1 here if anyone needs this feature too:
https://render.otoy.com/requests/?qa=60 ... -scratches
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Thu Dec 24, 2020 3:37 pm
by lanklaf
@aoktar, is it possible to add a LUT or use a camera response with OCIO enabled?
I know we now have to enable "forced tone mapping" for it to work, but it smooths out all the highlights and looks very strange:
OCIO sRGB

OCIO sRGB + force tone mapping
BTW, could you add the ability to import LUTs as a node in the AOV Node Editor?
We have a color grading node and a color node,
adding a LUT node will make it possible to render the "final" image without going to Photoshop.
P.S. 2020.2 is awesome!
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Thu Dec 24, 2020 6:59 pm
by divasoft
Denoised picture is not assigned sRGB profile. The picture is saved with a linear profile.
Maybe i do something wrong?
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Sun Dec 27, 2020 2:54 am
by Kalua
I have been playing with flakes OSL. I noticed the OSL flakes node from LiveDB is different from Octane C4D node... it hasn't got the project pin and the sliders has different maximun limit inputs. Are they supposed to be different? By the way, Live DB version works better.
Best regards,
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Sun Dec 27, 2020 2:35 pm
by eyeonestudio
There is a problem with Slave Daemon. (Double Checked Firewall, License)
At the beginning of Net-Render there are 3 slaves. Only 1 left after a while.