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Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 4:16 pm
by davistalexander
man you're fast.... thanks for this plug bro.. :D

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 6:24 pm
by Jaberwocky
Jim

can't keep up with your revisions... excellent service. :D

anyways.tried V1.36.

The Good news.

It runs and exports everything fine.

It exports all the meshes and materials on single frames fine.

However it still only exports one mesh and no materials in animations mode.

see the attached screen grabs.

not sure if V1.37 will help with this ?

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 7:44 pm
by JimStar
Jaberwocky wrote:However it still only exports one mesh and no materials in animations mode.

see the attached screen grabs.

not sure if V1.37 will help with this ?
What version of Octane you use?
I remember that some version has problems with "relinking" from command line.. I think in this direction yet...
Look at .bat file: there is the FIRST run with creating .ocs (command line switches "-n" and "-l"), and all subsequent runs of Octane has switches "-r" and already existing .ocs given in command line. So, it is command to Octane to get an existing project (.ocs file) and "relink" to node "blabla_anim.obj" new .obj file (with new .mtl file)... And I think that in THAT stage something gets wrong... Not in MaxOctaner - it produces a right .bat file with right commands (or not?)...
Just my thinking... I will try to play with animation later, but now Mary uses Octane on her computer (makes her work), so I can't test it with Octane right now...

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 10:28 pm
by Jaberwocky
JimStar wrote:
Jaberwocky wrote:However it still only exports one mesh and no materials in animations mode.

see the attached screen grabs.

not sure if V1.37 will help with this ?
What version of Octane you use?
I remember that some version has problems with "relinking" from command line.. I think in this direction yet...
Look at .bat file: there is the FIRST run with creating .ocs (command line switches "-n" and "-l"), and all subsequent runs of Octane has switches "-r" and already existing .ocs given in command line. So, it is command to Octane to get an existing project (.ocs file) and "relink" to node "blabla_anim.obj" new .obj file (with new .mtl file)... And I think that in THAT stage something gets wrong... Not in MaxOctaner - it produces a right .bat file with right commands (or not?)...
Just my thinking... I will try to play with animation later, but now Mary uses Octane on her computer (makes her work), so I can't test it with Octane right now...

I'm using the latest version 2.49 beta.Did you want me to try it with an earlier version of octane on my scene to see if it works?

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Fri Aug 05, 2011 6:25 am
by JimStar
Jaberwocky wrote:I'm using the latest version 2.49 beta.Did you want me to try it with an earlier version of octane on my scene to see if it works?
No, I'll try it myself...:)

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Fri Aug 05, 2011 11:29 am
by JimStar
I checked it on my computer - have taken .max file from my wife (it's not animation, but there is 100 frames, so it can be exported to render as animation, she has no animation examples installed). Octane beta 2.49.
All is OK. In the first frame I installed two materials from live base - glass to table and leather to chair. Then saved Octane project, closed Octane window of first frame, and saw this second opened window with all materials I set in previous...
Then I closed all, and changed the path to these files - typed one folder name with space. And started that process again - all works OK, and the second frame sees all materials that are set in the first... That can be the proof too that Octane 2.49 can work with spaces in paths...

Image

Can you play more and to try to get a reason of such a problem? This is difinitely not a MaxOctaner problem...
Perhaps it may be problems of scene tuning?.. Material IDs, material names, or some other?..

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Fri Aug 05, 2011 2:22 pm
by JimStar
Some improvements in 1.38...

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Fri Aug 05, 2011 3:18 pm
by Jaberwocky
jim

I had a chance to try 1.37.

I think i see the problem with the animation not working

take a look at the 2 directory snapshots after a single frame render which renders correctly and the animation which does not.

As you can see.A single frame export generates the correct MTL , OCS & OBJ files.The Octane .OCS file needs to referance the .OBJ file for the mesh and the .MTL file to reference the materials.

Now take a look at the animation directory automatically produced by the export program

It has the Octane .OCS file as well as the windows .bat file to run and produce the frames.

it does not though have the associated .obj file to reference the mesh and the .mtl file for the materials.

that is why it's not exporting correctly.

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Fri Aug 05, 2011 4:25 pm
by JimStar
Jaberwocky wrote:jim

I had a chance to try 1.37.

I think i see the problem with the animation not working

take a look at the 2 directory snapshots after a single frame render which renders correctly and the animation which does not.

As you can see.A single frame export generates the correct MTL , OCS & OBJ files.The Octane .OCS file needs to referance the .OBJ file for the mesh and the .MTL file to reference the materials.

Now take a look at the animation directory automatically produced by the export program

It has the Octane .OCS file as well as the windows .bat file to run and produce the frames.

it does not though have the associated .obj file to reference the mesh and the .mtl file for the materials.

that is why it's not exporting correctly.
I think you do not see .obj/.mtl files for another reason - they are deleted automatically after render... I have them all generated OK.
But I found a bug just now, will post a new version, perhaps this can fix this troble. This bug has born from my unfamiliarity with .obj files structure. In versions inclusive 1.38, in batch animation, when a next step begin, both files are copied to name "blabla_anim.*" from "blabla_100001.*" - .obj and .mtl. BUT .obj file contains link inside to "blabla_100001.mtl, so .mtl file must NOT be copied"! It is my bug, and perhaps it can be reason of your problems too...
But this bug will expose itself ONLY if you have "Keep animation cache" checkbox NOT set. If set - it is no matter.
Will fix it in a few minutes in 1.39.

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Fri Aug 05, 2011 4:45 pm
by JimStar
1.39 done...