Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Thu Dec 13, 2018 10:21 pm
by ansarwasif
Hi aoktar,
congrats on the new built. And looking forward to future updates.
I think in this update the FILM REGION is not working the way it's supposed to work. It's still rendering the whole scene instead of the REGION.
btw, love this addon. took me a while to understand but later got the grip and loved it.
+ a suggestion if you could add the samples in the FILM REGION instead the samples staying 0 on the film region while it's showing the whole in the taskbar (like it does).
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Fri Dec 14, 2018 3:56 pm
by Kalua
The .OBRX loader is great. Is it normal to .c4d files containing multiples .ORBX files take longer to load when opened?
The build is great despite the problems I have with shaders preview I mentionned earlier (funny thing is the shader preview in the node editor behaves correctly).
Cheers!!
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Fri Dec 14, 2018 4:25 pm
by aoktar
Kalua wrote:The .OBRX loader is great. Is it normal to .c4d files containing multiples .ORBX files take longer to load when opened?
The build is great despite the problems I have with shaders preview I mentionned earlier (funny thing is the shader preview in the node editor behaves correctly).
Cheers!!
Plugin will load every orbx one time and it can take a while.
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Sat Dec 15, 2018 12:42 pm
by steph
Hello,
i noticed octane crash when i'm doing a back reading with a animate backroom ...
Sorry for my English
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Sat Dec 15, 2018 4:12 pm
by aoktar
steph wrote:Hello,
i noticed octane crash when i'm doing a back reading with a animate backroom ...
Sorry for my English
Hi! You should send more details if you wish to help. I described how to do on the first page of this topic. Thanks!
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Sat Dec 15, 2018 11:16 pm
by divasoft
Hi Ahmet. I found bug in new build. Octane not show GPU loading in PV.
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Sun Dec 16, 2018 9:38 pm
by klarwin
Hey there!
I tried to update to the new version and, when I did, Octane told me I did not have licenses for either Standalone or the C4D plugin (??) so I reinstalled 4.0 and everything works again!
EDIT: DISREGARD! I downloaded the licensed version instead of the subscription version! User error is the most common error
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Mon Dec 17, 2018 1:35 am
by jsuarez388
Hello everyone!
Ahmet, thanks for your continued effort to make this plugin the best it can be. That being said, I found a couple of bugs that I would like to report.
*I apologize if these have been reported already, unfortunately I don't have the time to go over 5+ pages of posts to check*
- After pausing the live viewer once, the icon stays "on" for a long time, even when it is not paused.
- For some reason when keeping the LV docked in the interface it's impossible to get the bottom data information, it only becomes available when undocking and re-docking the LV. I personally have a custom layout and like to keep the LV docked.
- Activating the Post effects in the Beauty passes disables it from the Main render tab in the LV. It only becomes visible as a separate pass. This behavior was definitely not there before.
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Mon Dec 17, 2018 9:36 am
by tomsvfx
jsuarez388 wrote:Hello everyone!
- Activating the Post effects in the Beauty passes disables it from the Main render tab in the LV. It only becomes visible as a separate pass. This behavior was definitely not there before.
I had noticed this behavior for a very long time, I cant even remember when it didnt work like that
Re: Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Posted: Mon Dec 17, 2018 9:48 am
by aoktar
jsuarez388 wrote:
- For some reason when keeping the LV docked in the interface it's impossible to get the bottom data information, it only becomes available when undocking and re-docking the LV. I personally have a custom layout and like to keep the LV docked.
Bottom info data.png
Why impossible? I'm using docked or undocked every seconds, not seeing any problems. Just not that in latest build, I made some tweaks to display more fps. It will not display stats while cspp is lower than 8.