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Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Wed May 15, 2019 9:07 pm
by MrFurious
Hi Paul there's a problem with the resolution override in the latest version 4 plugin... keying these values in the timeline doesn't work. Octane uses the resolution override values for only the first keyframe and ignores subsequent keyed resolution values.
Cheers,
Dino.
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Thu May 16, 2019 9:53 am
by MrFurious
One other issue I found.
I have the modo camera Focus distance driven by the Octane focal depth. In the latest version 4 build this causes the Octane IPR to restart when any changes are made to the Octane Camera (all tabs; camera, stereo, imager, post process). Did not have this issue with any previous builds. Happy to upload a scene if needed.
Cheers,
Dino.
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Thu May 16, 2019 12:03 pm
by face_off
Hi Paul there's a problem with the resolution override in the latest version 4 plugin... keying these values in the timeline doesn't work. Octane uses the resolution override values for only the first keyframe and ignores subsequent keyed resolution values.
I think this has always been the case.
I have the modo camera Focus distance driven by the Octane focal depth. In the latest version 4 build this causes the Octane IPR to restart when any changes are made to the Octane Camera (all tabs; camera, stereo, imager, post process). Did not have this issue with any previous builds. Happy to upload a scene if needed.
Can you upload the scene please Dino?
Thanks
Paul
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Thu May 16, 2019 12:46 pm
by MrFurious
Thanks Paul, please find attached...
As soon as you open the scene you can change the exposure in the imager and notice it reloads IPR each time. Actually any parameter change in the octane camera (camera, stereo, imager, post process) will cause IPR to reload. In the schematic view there'a workspace called 'Focus distance'. If you disconnect the cameras focal distance node, IPR behavior returns to normal:

- dof node.jpg (10.31 KiB) Viewed 4511 times
- mech.zip
- (3.88 MiB) Downloaded 247 times
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Thu May 16, 2019 12:55 pm
by MrFurious
face_off wrote:Hi Paul there's a problem with the resolution override in the latest version 4 plugin... keying these values in the timeline doesn't work. Octane uses the resolution override values for only the first keyframe and ignores subsequent keyed resolution values.
I think this has always been the case.
Could well have been.. I think this is the first time I've done this in a modo/octane scene. I tested this in the previous stable build [4.02] with the same result. Would be immensely useful if this could be implemented. For Archviz it's quite common to use keyframes not for animation, but to have alternate camera options for a scene.
Cheers,
Dino.
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Tue May 21, 2019 10:13 pm
by face_off
I have updated the stable installers at the top of this thread with:
4.04.0.144
- Fixed performance issue there "Refreshing Materials" was taking too long when updating a Modo material
- Fixed bug where "Add Nodegraph" could not be enabled
- Fixed bug where Modo would crash if you deleted a group locator whilst rendering in Octane
- Slight improvement to the speed with which geometry is loaded into Octane when the "Refreshing Octane Geometry" dialog is shown
Thanks
Paul
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Tue May 21, 2019 11:22 pm
by MrFurious
Thanks Paul glad the 'refresh materials' bug is fixed. Have you had a chance to look at my scene?
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Wed May 22, 2019 8:48 am
by face_off
As soon as you open the scene you can change the exposure in the imager and notice it reloads IPR each time. Actually any parameter change in the octane camera (camera, stereo, imager, post process) will cause IPR to reload. In the schematic view there'a workspace called 'Focus distance'. If you disconnect the cameras focal distance node, IPR behavior returns to normal:
This is fixed in the next release.
Thanks
Paul
Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Wed May 22, 2019 11:58 am
by MrFurious
Nice.. looking forward to that. Keyable camera resolution would be nice too

Re: OctaneRender 4 for Modo [TEST and STABLE]
Posted: Fri May 24, 2019 5:25 am
by MrFurious
An issue I found with the latest V4 build. Changing the cameras White Point does not update in IPR.
edit: same for sky color, sunset color, ground color, stereo left filter and right filter.