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Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Sun Jan 21, 2018 12:54 am
by coilbook
Hi Paridie,
can you import this AUR phoenix sim and render it. For some reason strange bubbles appear around liquid. (Please create 2 spheres and name them foam and splash )
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Sun Jan 21, 2018 6:42 am
by coilbook
coilbook wrote:HI Paride,
we have a master PC with 2 video cards and 4 slaves with 18 more video cards. When 3 slaves are on (16 video cards total) render time is 47 seconds per frame. But once we add another slave to total of 20 cards our render time becomes 1 minute. The scene is 6 Gb and it has phoenix liquids. Does it mean that network gets clogged up with so much data moving around or it is something else. I just never saw this before where more video cards makes slower rendering. Thanks
UPDATE ON THIS PROBLEM: It appears if the forth slave is on, rendering will slow down to almost no movement of the progress bar. As soon as slave is closed green bar speeds up. Not sure why. This PC always worked great. Also no errors at all.
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Sun Jan 21, 2018 6:44 am
by Elvissuperstar007
cpu memory not work
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Mon Jan 22, 2018 3:55 am
by coilbook
coilbook wrote:coilbook wrote:HI Paride,
we have a master PC with 2 video cards and 4 slaves with 18 more video cards. When 3 slaves are on (16 video cards total) render time is 47 seconds per frame. But once we add another slave to total of 20 cards our render time becomes 1 minute. The scene is 6 Gb and it has phoenix liquids. Does it mean that network gets clogged up with so much data moving around or it is something else. I just never saw this before where more video cards makes slower rendering. Thanks
UPDATE ON THIS PROBLEM: It appears if the forth slave is on, rendering will slow down to almost no movement of the progress bar. As soon as slave is closed green bar speeds up. Not sure why. This PC always worked great. Also no errors at all.
UPDATE:
it seems that phoenix wetmap is the reason for all these problems including the post i made in the bug section and slow processing times. Wetmap export must be tuned off if wetmaps are not going to be used otherwise it gets slow processing times
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Mon Jan 22, 2018 12:10 pm
by paride4331
Elvissuperstar007 wrote:cpu memory not work
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Fri Jan 26, 2018 1:35 pm
by acc24ex
are we ever going to have a simple 1 click solution for baking maps?
I'm into transferring to unreal engine, and it's crappy to do it manually..
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Fri Jan 26, 2018 2:00 pm
by paride4331
Hi acc24ex,
how would you like it in Octane?
Regards?
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Fri Jan 26, 2018 7:49 pm
by acc24ex
paride4331 wrote:Hi acc24ex,
how would you like it in Octane?
Regards?
well use something that max already does, bakes in diffuse/glossy/normal whatever and ideally I'd love an option to load it into standard materials.. but just baking anything by pressing one button would be great - last time I tried it was a mess and time consuming.. where's the latest info on the baking process?
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Mon Jan 29, 2018 4:39 pm
by ramone163
Maybe it is time for new release? No?
Re: OctaneRender® for 3ds max® v3.07 - 4.44
Posted: Tue Jan 30, 2018 12:46 am
by Goldorak
ramone163 wrote:Maybe it is time for new release? No?
Yes. With 3.08 and OSL, which is being actively worked on. OSL UX has taken a bit more time than planned to integrate into the Max plug-in workflow, but with this work nearly done, going to 3.09 (with AI denoiser) will be fast, since that is mostly handled in the core engine with little work on the plug-in side needed.