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Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Wed Aug 23, 2017 5:56 am
by paride4331
Hi coilbook,
I'm testing it and making a report for developers.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Wed Aug 23, 2017 1:31 pm
by paride4331
Goldisart wrote:alembic + PF - not work animation - instans shape
Hi Goldisart,
.ABC seems to works, but i found some lacks issue with.
I'm doing test for developers.
Thanks
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Wed Aug 23, 2017 3:43 pm
by coilbook
paride4331 wrote:Hi coilbook,
I'm testing it and making a report for developers.
Regards
Paride
thank you!
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Thu Aug 24, 2017 9:13 pm
by coilbook
hi
why cannot i render fuel? did you guys made it unrenderable ?
and when can we get an option where we render fuel one color and smoke another?
Thank you
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Fri Aug 25, 2017 4:40 pm
by paride4331
Hi coilbook,
It just seems to me too.
Coud you kindly share your file to compare it with mine to send to developers?
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Tue Aug 29, 2017 7:40 pm
by Elvissuperstar007
1. A large number of objects - 2 minutes freezes every time you start
2. Particles - does not see the animation of groups
3. splice - loses object
4. Allembic - in a batch - loses objects
5. M blur on particles leads to hangup can not blather a large amount of particles
6. Animated Geometry - very slowly prepares the frame for rendering
1. большей число объектов - 2 минуты зависона при каждом запуске
2. партикли - не видит при инстансе групп анимацию
3. слайс - теряет объект
4. алембик - в партикль - теряет объекты
5. моушн блюр на партикли приводит к зависанию не умеет блюрить большое количество партиклей
6. анимированная геометрия - ооочень медленно готовит кадр к рендеру
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Wed Aug 30, 2017 1:53 am
by coilbook
Elvissuperstar007 wrote:1. A large number of objects - 2 minutes freezes every time you start
2. Particles - does not see the animation of groups
3. splice - loses object
4. Allembic - in a batch - loses objects
5. M blur on particles leads to hangup can not blather a large amount of particles
6. Animated Geometry - very slowly prepares the frame for rendering
1. большей число объектов - 2 минуты зависона при каждом запуске
2. партикли - не видит при инстансе групп анимацию
3. слайс - теряет объект
4. алембик - в партикль - теряет объекты
5. моушн блюр на партикли приводит к зависанию не умеет блюрить большое количество партиклей
6. анимированная геометрия - ооочень медленно готовит кадр к рендеру
mine freezes for 4 minutes before rendering
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Wed Aug 30, 2017 8:27 am
by paride4331
Hi Elvissuperstar007,
Could you kindly help me better understand what you mean at 3 and 5?
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Wed Aug 30, 2017 2:49 pm
by coilbook
HI
What does FAILED TO CREATE CUDA CONTEXT error means. Almost every slave gets it.
Also our rendering also stops when green bar almost to the end. Can this be cause by slave?
Thank you
and what this means " -> failed to bind texture to device memory(data4)
device 1: failed to bind data texture 3 of context 0
CUDA error 1 on device 0: invalid argument
-> failed to bind texture to device memory(data4)
device 0: failed to bind data texture 3 of context 0
"
Re: OctaneRender® for 3ds max® v3.06.4 - 4.39
Posted: Wed Aug 30, 2017 7:25 pm
by coilbook
it seems like all these problems are related to amount of foam particles. When we have a full scene to render and liquid with splash and foam scene will not even evaluate because we have foam 7.88 mil particles. Looks like it is some kind of TOTAL mesh limit because a frame before this with 7.7 mil foam particles rendered. But barely. It seems that since particles are not generated as procedural bubbles like vray does there is a big slow evaluation because octane creates actual mesh. I imagine 7.8 mil little sphere is a lot even though our spheres only have 8 segments May be otoy can make procedural bubbles generated like vray does. Because there are perfectly round and it is not an actual mesh.
is foam and splash even instance particles?
Thank you
UPDATE:
Liquids only vram used 0.7
Liquid with 7.8 mil foam particles vram used 4 Gb so it is not instance foam particles. It looks like there 7.8 foam spheres copied.