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				Re: Octane for Unity - Installation Guide and FAQ (UPDATED)
				Posted: Fri Jul 28, 2017 1:49 pm
				by dox
				I'm testing octane right now. Really like it.
Found one bug:
- In Active Render Mode I have switched from Camera type from Thin lens camera to baking camera and unity crushed
Also I've one question:
I really like Unity Post processing stack - especially Color Grading option to final Grade your image. At the moment as I can see it doesn't work. Are you planning to support it - to color grade your final image even more ?
			 
			
					
				Re: Octane for Unity - Installation Guide and FAQ (UPDATED)
				Posted: Fri Jul 28, 2017 5:11 pm
				by Goldorak
				dox wrote:I'm testing octane right now. Really like it.
Found one bug:
- In Active Render Mode I have switched from Camera type from Thin lens camera to baking camera and unity crushed
Also I've one question:
I really like Unity Post processing stack - especially Color Grading option to final Grade your image. At the moment as I can see it doesn't work. Are you planning to support it - to color grade your final image even more ?
This should be possible through the render to texture option in the PBR render target. This takes all your Octane AOVs and feeds them in real time into a live Unity texture. This texture can be sent anywhere camera render target textures are supported - e.g. material maps, lightmaps/baking and g-buffer/ PPFX stack.
 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Tue Aug 01, 2017 7:53 pm
				by bashelmig
				I would also love to try this workflow incase there are more of these licenses available!
			 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Tue Aug 01, 2017 9:00 pm
				by Argenzio
				I am Ruggero Corridori from ArchVizPRO 
https://assetstore.unity.com/publishers/13358, if possible i would like to try it too.
Thank you!
 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Wed Aug 02, 2017 8:08 am
				by jackshadow.hide
				I love to test it too, is there any of these licenses available for me? 

 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Wed Aug 02, 2017 1:05 pm
				by ChrisHekman
				jackshadow.hide wrote:I love to test it too, is there any of these licenses available for me? 

 
We went live, you can get Octane for Unity at 
https://unity.otoy.com/ 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Thu Aug 03, 2017 12:15 pm
				by monkeybrother
				Hi. I installed octane for unity using the installer and most things seem to work, but I have two questions:
1. Changing the "tiling" property for textures in the Unity "Standard" shader doesn't seem to work. Is this a known bug?
2. Octane materials aren't saved, at all. If I make a few glass/curtain materials (that I couldn't find a way to do in the standard shader), they're all gone when I reload unity/the scene. Every now and then I get an error saying something about "XML not created, canceling save" or some such. A bug?
Also, when loading the water/teapot orbx, I get no materials, might be connected to point 2?
Thanks.
			 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Thu Aug 03, 2017 3:32 pm
				by Xhed
				1. Yes, this has been fixed internally and will be released in the next build. You can follow the progress 
here
2. This is also a known issue, which will be fixed soon.
 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Thu Aug 03, 2017 4:13 pm
				by monkeybrother
				Xhed wrote:1. Yes, this has been fixed internally and will be released in the next build. You can follow the progress 
here
2. This is also a known issue, which will be fixed soon.
 
Yes, I saw later that 1 was reported several times, should have searched... Thanks for the info.
 
			
					
				Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
				Posted: Fri Aug 04, 2017 6:58 am
				by supalette
				Hi,
I tested the Unity plugin for a bit on my secondary machine. When I tried to do more test on my primary machine it told me the license is in use and I had to release through website. But I haven't exactly owned an license yet. It's blank on my subscription page. How should I unlock the license in case?
Thanks!