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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Tue May 16, 2017 12:23 pm
by Goldisart
standart cam + clip manual

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Tue May 16, 2017 12:44 pm
by Goldisart
hi, here is a very simple example where I need a button to disable the properties of the camera imager
............
I beg you to finish the synchronization standard cameras octane Reder
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I fundamentally do not want to use your camera they are uncomfortable due to the fact that I have each camera set up and there is no button to disable camera image properties !!!!!

I feel bad because I run all the cameras in batсh render and think all at one time
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if I need a camera with a different exposure and shutter speeds I will create the camera using the octane render camera

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I don't want to use instances of cameras !!!! since possible instances are orthogonal to the camera - there is an error I need part cameras the orthogonal part no

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Tue May 16, 2017 11:00 pm
by coilbook
Yes would. Be nice if when you create octane camera it will match camera setting in octane camera main dialog or add sync to octane camera dialog button

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Tue May 16, 2017 11:12 pm
by wrapthereal66
Why volume don't work with fumefx

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Wed May 17, 2017 2:12 am
by coilbook
paride4331 wrote:Hi coilbook,
I hope it will be, I think it's about adding a wsm to that. I'll ask the developers.
Regards
Paride
Hi Paride,

I am sorry to bug you again. Do you think this option to add second WSM can be done with the next release. We really need it in about two weeks so we are not sure if it is a simple fix or it is a very complicated stuff to make fuel renderable with its own color.

Thank you

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Wed May 17, 2017 8:17 am
by Goldisart
+
it would be nice to have this feature for AO

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Thu May 18, 2017 7:50 am
by Goldisart
+

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Thu May 18, 2017 9:18 am
by acc24ex
Octane guys

OCIO support http://opencolorio.org/ - modo got one..
- vray has one - https://docs.chaosgroup.com/display/VRA ... IO+Support

why we need it: to use the filmic response (or similar)
http://www.maximeroz.com/filmic

https://www.youtube.com/watch?v=m9AT7H4GGrA

- hopefully - this could prove a great improvement to renderings -

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Thu May 18, 2017 9:20 am
by paride4331

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Thu May 18, 2017 9:26 am
by paride4331
coilbook wrote:Hi
I submitted a bug a while back about OCtane not rendering Phoenix fuel . Can you, guys, fix it where we can add another modifier with volume medium and apply texture to the fuel like you did with particle modifier for mist, wetmaps, foam.

Currently we see only flames and smoke and do not see fuel and we really need to have fuel to be renderable and not just invisible. Thank you!
Hi coilbook, I'm testing about fuel,
It seems to works well, I think the issues is with multiple simulation, But I'm still not sure. A screenshot with fuel explosion.
Regards
Paride