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Re: Version 3.06
Posted: Wed Apr 26, 2017 5:54 am
by abstrax
zxctnt wrote:when i turn off the camera visibility ,shadow pass seems not the right result.

Thanks for the report. It will be fixed in the next release. The artifacts appear behind all transparent objects if emitters in the scene are partially shadowed and the shadow pass is enabled.
Re: Version 3.06
Posted: Wed Apr 26, 2017 10:43 am
by Steeviekay
I tested it now with different projects / for me its soooooo stable...awesome guys! Thanks

I would say this version is the best Ive ever worked with.
Re: Version 3.06
Posted: Wed Apr 26, 2017 11:09 am
by Weezer
Yep, Octane is really solid for me too.
I wondered - what's next on your to-do list? How far away are we from a version 3.1?
Re: Version 3.06
Posted: Wed Apr 26, 2017 12:24 pm
by promity
Yep, panoramic won't work in 3.06.
Re: Version 3.06
Posted: Wed Apr 26, 2017 12:30 pm
by aoktar
promity wrote:Yep, panoramic won't work in 3.06.
in which case? With motion blur + cylindirical pano?
Re: Version 3.06
Posted: Wed Apr 26, 2017 2:17 pm
by fuchsundvogel
abstrax wrote:
[*] "
Expected exposure" of the adaptive sampling settings can now be set to 0, which disables the tweaking of the noise estimate, as described in the
new features thread. This is also default now.
Happy rendering,
Your OTOY NZ Team
current default value in plugin is 1 instead of 0

- Unbenannt.PNG (6.12 KiB) Viewed 4069 times
Re: Version 3.06
Posted: Wed Apr 26, 2017 3:57 pm
by promity
aoktar wrote:promity wrote:Yep, panoramic won't work in 3.06.
in which case? With motion blur + cylindirical pano?
Cylindrical and spherical camera. No motion blur. But cubic panorama is working.
Re: Version 3.06
Posted: Wed Apr 26, 2017 4:06 pm
by aoktar
promity wrote:aoktar wrote:promity wrote:Yep, panoramic won't work in 3.06.
in which case? With motion blur + cylindirical pano?
Cylindrical and spherical camera. No motion blur. But cubic panorama is working.
It's working on me. But you need to change fovy to 90 degree. How could not you get it worked?
Re: Version 3.06
Posted: Wed Apr 26, 2017 4:26 pm
by Kretschi
Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.
Re: Version 3.06
Posted: Wed Apr 26, 2017 4:59 pm
by aoktar
Kretschi wrote:Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.
Cylindirical need to change fovy=90 or less. It has changed on latest sdks.