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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Tue Mar 07, 2017 11:58 am
by paride4331
Hi Elvissuperstar007,
It is not a bug, it's the proper work about displacement map.
Displacement is a feature that changes the geometry and has priority; it uses uv transfrom not projection.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Wed Mar 08, 2017 3:38 pm
by Elvissuperstar007
Do not forget to add a very necessary function
viewtopic.php?f=24&t=59458
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 6:49 am
by Goldisart
when converting a bitmap materials necessarily must be external in this case it works resource collection !!!!
if such conditions will not be you have all the materials to edit or make a ZIP archive
..............
it is necessary to fix necessarily !!!!
....
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 7:03 am
by Goldisart
when converting Polygon side --- perhaps it would be reasonable to connect the two channels if it is only one comes with the other render is just my thoughts
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 7:08 am
by Goldisart
whether implemented this feature in next release.... because it is very important for particle
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 7:12 am
by Rik
17 days ago...
probably days, not weeks
Devs - Whatever happened to 3.06? Standalone and other plugins have had it for over 2 weeks now. I know there aren't many of us but when do the max users get their turn using AS?
You must know it's THE main priority for loads of us?
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 7:13 am
by Goldisart
synchronization of sequences
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 7:50 am
by mbetke
I'm waiting for Adaptive sampling too bu I think it is nice to have it polished out in the core and then get it into the plugin.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 8:06 am
by Elvissuperstar007
Goldisart wrote:whether implemented this feature in next release.... because it is very important for particle
+10000 This standard inquiry. Without which the particles are meaningless and do not work probably never and do not fix, ask for a year
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 09, 2017 11:37 am
by kcpr-raffaEl
mbetke wrote:I'm waiting for Adaptive sampling too bu I think it is nice to have it polished out in the core and then get it into the plugin.
I'm affraid that may end up waiting very long, since 3.06 is still in changes, especially AS functionality.
In 3.06 v3 some features got back again after been removed in v2.
So, for me it's better just to use 3.06 "as it is" now.