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Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Feb 02, 2016 10:04 am
by dawe
darkline wrote:Hi Jim - have you had any thoughts on the problem I posted in the last release thread? :

Ive got a bit of a problem with animating octane camera properties :

I have many shots that need 3D tracking/solving for visual fx work and rendered with octane. So my workflow is I solve using Syntheyes and then export to a maxscript. In 3DSmax I now have my scene markers and camera movement and it's all good. The problem arises when I needed to animate the focus depth of the camera (as the camera moves in) - you can't animate any of the octane settings unless you use an octane camera. The camera in my scene is a standard max camera (as would be exported from all 3D tracking solutions), and there's no way to turn it into an octane one in 3dsmax.

My workaround has been to create an octane camera, switch from the standard max camera to perspective view, match octane cam from current view and then link the octane camera to the max camera. The problem here is there is drift due to octane cam not having a target point, when the max camera does. So it becomes a very difficult process to use octane cameras for 3D tracked shots with a moving camera.

Is there any way you could either a) have an option to switch max camera to octane cam (retaining all it's animtion exactly) or b) have the octane camera controls available to animate using a standard max camera too?

thanks
I may be wrong here, but is it not the other way around. The syntheyes camera is a no target cam and the octane cam is?
You link both target and cam to the syntheyes camera and then select tjhe octane cam and go in to the motion panel and check "use target as up node"

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Feb 02, 2016 10:48 am
by mbetke
There is bug forever in the plugin:

I drag&drop a max file into 3dsmax (2015) and choose merge.
If the merged scene contains a missing texture there is the "missing texture" dialog. As soon as I press okay 3dsmax crashes.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Wed Feb 03, 2016 7:24 am
by Goldisart
sometimes when working with textures UVXxform enabled viewport octane render 3dmax crash occurs

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Wed Feb 03, 2016 7:39 am
by Goldisart
if the texture is present in the scene I can't erase the texture, and make it change system Windows forbids me to do it

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Thu Feb 04, 2016 10:09 pm
by paride4331
Excuse me, maybe I have not found the right answer to this problem..
But Why the perspective correction does not work ?
thanks
a.jpg
b.jpg

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Fri Feb 05, 2016 6:40 am
by Goldisart
maybe it's a single case but I am unable to render object colors in the screen viewport 3dmax

https://youtu.be/hWsuI0ltgZc

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Sat Feb 06, 2016 7:58 pm
by oguzbir
paride4331 wrote:Excuse me, maybe I have not found the right answer to this problem..
But Why the perspective correction does not work ?
thanks
I dont know about that but you can use standard camera and add correction modifier to the standard cam. I guess it works.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Wed Feb 10, 2016 10:01 pm
by darkline
Think this is a bug : There is no vertex motion blur showing on geometry which is displaced.

When I disable the displace material I get vertex motion blur on the object

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Wed Feb 10, 2016 10:03 pm
by darkline
boris wrote:
can't you link octane camera target to max camera target and octane camera to max camera? i thought i have done this sometime in the past.
Thanks, very silly of me not to think of that.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Sat Feb 13, 2016 6:19 pm
by thanulee
Hi this plugin does not utilise all of gpus to when set to full priority. Previous one is fine. Fix this plz its a major issue...