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Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 18, 2015 9:14 am
by RobSteady
oguzbir wrote:I think Otoy has to recruit assistants for Karba.
Already requested. The answer was that it would not speed up the development process

Re: OctaneRender® for 3ds max® v2.20
Posted: Tue Feb 24, 2015 6:10 am
by solomon
Hi Karba,
there seems to be a problem with the motion-blur on moving objects in this build ~ I have a scene with a plane that has 2 engines, with props that are spinning... the motion-blur on one of the engines renders properly, but the second is rendering in a strange way, almost as if the props are detached ... when I reduce the motion-blur duration to 0.125 ... the problem is less noticeable but then I lose the amount of motion-blur to convincingly show that the blades are spinning.
Re: OctaneRender® for 3ds max® v2.20
Posted: Tue Feb 24, 2015 10:28 am
by mvscommon
Reflection alfa its cool otins but it is not work! Need some exceptions for objects and ENVIRONMENT! I can`t get clean reflections be cos environmet is always reflect too/
Re: OctaneRender® for 3ds max® v2.20
Posted: Tue Feb 24, 2015 3:58 pm
by vfxman83
Hi Karba ?
When will you update ? You told us for a month ago to update.
We're waiting the new version.
Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 25, 2015 3:50 am
by Karba
vfxman83 wrote:Hi Karba ?
When will you update ? You told us for a month ago to update.
We're waiting the new version.
Hi
Sorry for so long delay.
I will make a new release tomorrow.
I was really busy with manual update and material converter update.
Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 25, 2015 12:16 pm
by RobSteady
Karba, is Object ID supposed to look the same as Material ID in Render Elements?
Is it possible to add an option to render Alpha's for Materials (Black/White Masks)?
Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 25, 2015 1:53 pm
by oguzbir
RobSteady wrote:Karba, is Object ID supposed to look the same as Material ID in Render Elements?
Is it possible to add an option to render Alpha's for Materials (Black/White Masks)?
Object id is totally different than mat id.
obj id pass gives every instanced objects same color where as mat id outputs different materials.
I use them both.
Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 25, 2015 2:34 pm
by solomon
Karba wrote:vfxman83 wrote:Hi Karba ?
When will you update ? You told us for a month ago to update.
We're waiting the new version.
Hi
Sorry for so long delay.
I will make a new release tomorrow.
I was really busy with manual update and material converter update.
so looking forward to this today

Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 25, 2015 7:22 pm
by solomon
I have 2 gpu cards, but when I enable both, Octane seems to be using only one, is there something or a step I am missing?
Re: OctaneRender® for 3ds max® v2.20
Posted: Tue Jun 23, 2015 3:02 pm
by koga
I was using an older version, and when I moved to this new version, nothing appears at render time or gets a little square with multiple colors. What did I do to fix? the version I used was 2:04