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Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Mon Feb 02, 2015 9:14 am
by desire
LSDI , I noticed the same effect if in Project Settings checked on the Linear Workflow point. Uncheck it and you'll get colors as in the LV.
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Mon Feb 02, 2015 9:23 am
by LSDI
thanks,
but no effect
Pascal
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Mon Feb 02, 2015 9:53 am
by desire
LSDI, in Render Settings at Save tab, is Image Color Profile set to sRGB and is Depth setting set to 8bit?
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Mon Feb 02, 2015 12:15 pm
by aoktar
LSDI wrote:thanks,
but no effect
Pascal
propably you are on mistake of comparing the tonemapped output of LV with picture viewer. Scene color profile does not affects the render output. It matches opengl and preview material colors with your input colors.
There is two new parameter in pass settings.
"Image color profile" and
"Tonemap type". Default values are linear. It should match the scenario of
"linear" camera imager with gamma 2.2.
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Tue Feb 03, 2015 2:23 am
by TogTobias
Installed this version. Got render passes and layer masks to work. Here's some concerns.
* Render pass process requires way too many variables to set up in a production environment. This must be streamlined. It should require no more than 2 checkpoints to set this up, not several in multiple places of the application.
* Straight render test on a 800x450 image took 10 seconds. Same image with render passes and layer masks setup took 26 seconds. There's no way. When we enter into HD production projects, this is ineffective. Render passes in the native application take no extra time. Your product should at a minimum match that performance.
Listen, we like your product and the quality of images it provides but we MUST be able to run production projects out the door in a very effective manner. Initially, I was very excited about this product and got behind it 150%. I even put LOTS of pressure on some of our vendors to work towards incorporating Octane more. However, after a few months as a licensed user, I'm finding it increasingly inefficient to use Octane in a legit production environment unless very costly steps are taken to assist in performance. Bluntly put, we're not really getting a return on investment for this product which is a shame because personally I love the way renders look.
We need some kind of assurance about these things. How will Otoy ultimately respond to these things? Please do NOT respond to this with a vague short stated response. That would be quite insulting.
Best regards,
Tobias
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Tue Feb 03, 2015 3:11 am
by stratified
TogTobias wrote:Installed this version. Got render passes and layer masks to work. Here's some concerns.
* Render pass process requires way too many variables to set up in a production environment. This must be streamlined. It should require no more than 2 checkpoints to set this up, not several in multiple places of the application.
* Straight render test on a 800x450 image took 10 seconds. Same image with render passes and layer masks setup took 26 seconds. There's no way. When we enter into HD production projects, this is ineffective. Render passes in the native application take no extra time. Your product should at a minimum match that performance.
Listen, we like your product and the quality of images it provides but we MUST be able to run production projects out the door in a very effective manner. Initially, I was very excited about this product and got behind it 150%. I even put LOTS of pressure on some of our vendors to work towards incorporating Octane more. However, after a few months as a licensed user, I'm finding it increasingly inefficient to use Octane in a legit production environment unless very costly steps are taken to assist in performance. Bluntly put, we're not really getting a return on investment for this product which is a shame because personally I love the way renders look.
We need some kind of assurance about these things. How will Otoy ultimately respond to these things? Please do NOT respond to this with a vague short stated response. That would be quite insulting.
Best regards,
Tobias
Hi Tobias,
How should render passes be set up with only 1 or 2 checkpoints? Can you elaborate a bit more on this? There aren't that much configuration options for the render passes node. The biggest chunk is actually all the different render passes Octane offers.
What render passes do you have enabled? All the beauty passes are rendered in parallel and afterwards (or in between) the info passes are rendered. There is a performance impact on the beauty passes but it's more likely a few percent. A factor of almost 3 looks like a bug. Can you report the time difference without any info passes enabled. The only reason for this big time difference is if you would have a lot of info passes enabled. I would be surprised if we wouldn't match the performance of Cinema's render engine, can you give us some numbers or an example scene?
cheers,
Thomas
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Tue Feb 03, 2015 10:12 am
by aoktar
TogTobias wrote:Installed this version. Got render passes and layer masks to work. Here's some concerns.
* Render pass process requires way too many variables to set up in a production environment. This must be streamlined. It should require no more than 2 checkpoints to set this up, not several in multiple places of the application.
* Straight render test on a 800x450 image took 10 seconds. Same image with render passes and layer masks setup took 26 seconds. There's no way. When we enter into HD production projects, this is ineffective. Render passes in the native application take no extra time. Your product should at a minimum match that performance.
Listen, we like your product and the quality of images it provides but we MUST be able to run production projects out the door in a very effective manner. Initially, I was very excited about this product and got behind it 150%. I even put LOTS of pressure on some of our vendors to work towards incorporating Octane more. However, after a few months as a licensed user, I'm finding it increasingly inefficient to use Octane in a legit production environment unless very costly steps are taken to assist in performance. Bluntly put, we're not really getting a return on investment for this product which is a shame because personally I love the way renders look.
We need some kind of assurance about these things. How will Otoy ultimately respond to these things? Please do NOT respond to this with a vague short stated response. That would be quite insulting.
Best regards,
Tobias
i guess that's a wrong test. As Thomas(strafied) said that beauty passes runs parallel. Info passes takes extra time because done in secondary phase. Also if select multiple render masks, they will be generated 3th render phase. Also each pass will take some seconds to save as files.
So there is no straightforward formula like: Normal render=10sec, withpasses=26 sec. So again normal=100sec, passes will take 260 sec. This is completely wrong result on your side. Try different setups with different resolutions. You should be aware this there is two max samples for main passes + info passes. Will decide the passes how long will be rendered. Also be aware that each pass will consume extra vram as main buffer.
Additionaly what's the multiple points to setup. It's nearly ready to render with only a few click. Parameters defaultly are ready to best states. If you share your experience will check it.
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Tue Feb 03, 2015 10:54 am
by LSDI
I Aoktar
I confirm that Tobias said
I do not see a linear increase, in fact, for 30 seconds of calculation without mask and X1000 px resolution, without layers, I get 30 seconds of calculation, with layer 60 sec
when x goes to 2000 px, I get 2 minutes to calculate and 3 minutes 15 with layers.
Why is not it possible to calculate the image and layers at the same time
Best regards
Pascal
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Tue Feb 03, 2015 11:05 am
by aoktar
LSDI wrote:I Aoktar
I confirm that Tobias said
I do not see a linear increase, in fact, for 30 seconds of calculation without mask and X1000 px resolution, without layers, I get 30 seconds of calculation, with layer 60 sec
when x goes to 2000 px, I get 2 minutes to calculate and 3 minutes 15 with layers.
Why is not it possible to calculate the image and layers at the same time
Best regards
Pascal
I explained background of process in my previous message. which passes are selected in your tests? Test it with only beauty passes without masks, info passes. You'll not see any big differences on render times.
see image
Re: Version 2.20.0 RC2 - Release candicate 2
Posted: Tue Feb 03, 2015 3:57 pm
by cbmotion
Hi Ahmet -
again - thank you for your excellent work!!!!! i love octane
But your rendermask-sample1 build only one mask at my render. ist this a mac problem/bug?
i didnt change anything in the settings
cheers
carsten