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Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 11:33 am
by Galatea
hamer66 wrote:Galatea wrote:orion_uk wrote:Hi all
Just a quick test (will have free time tonight away from family commitments) but using (as admin) v15_V21 update installer (build 4166) v6 seems to be loading up and rendering just fine for me. like i say, i have not had time to do any 'proper' testing until later this evening to fully confirm this!
will post more/better feedback this evening

What version of Daz Studio is this update working with?
Using the latest version, build 4.6.3.52 (64 bit)
Thanks. It doesn't work for me with version 4.6.3.52 or the previous build
It would be nice if I could actually install it and run Daz Studio to test it.....
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 12:05 pm
by jth0087
Wooohoooo! Thank you T_3!!!
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 1:59 pm
by Pschelfh
I get a message : "this plugin account is not valid for version 2.x"
How can I upgrade? I already have the latest Octane 2.12 standalone + some other 2.x plugins for Poser, Carrara and C4D.
Peter.
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 2:03 pm
by rajib
I think the option has not been fully implemented. I saved a HDR environment in the Octane Standalone. Then used the 'Import' button in the Environment tab in DAZ Plugin to load the HDR environment. It did load it but changing power / texture color did not do anything. And of course you cannot rotate the HDR map.
hamer66 wrote:A quick test, with build 4166. despite some crashes having fun

. Also Really happy with the import options
Also a question. Does anybody know how to load a HDR enviroment? Tried the drag and drop (a hdr file) on the enviroment tab, but it does not seem to work...Or am i mising something?
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 2:16 pm
by 3dmania
Crash
Whenever you change UV Map Settings on figures it crashes everytime (for instance A6 to V6). This is actually very important especially when mixing V4 maps on G2 modules since the UV Maps need to be adjusted
I made a quick video showing the error. So far i can recreate it every single time. I sent you the link via PM
Request
What happened to the option "Copy Material data" and "Paste Material Data" in the NGE
this was a very usefull feature in 1.2x
The Good
No more crashes when loading a new figure. It seems the problem with the AoA shader was resolved
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 2:25 pm
by feloem
I confirm that the update seems to work if you update from v1.2 to v2.1. The preview-release is bad, t_3 uploaded the previous version again. With the updated version I could even export a scene to standalone application - I don't know if it is stable but I doubt.
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 2:27 pm
by feloem
The HDR texture environment tab is incomplete... there is no way to add an image but it is not such a big issue as you can export to standalone...
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 3:25 pm
by Galatea
I've attempted to update from the 1.2 beta release using the updater and Daz Studio will not start.
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 4:03 pm
by gaazsi
i also get the message
I get a message : "this plugin account is not valid for version 2.x"
everything up to date... octane standalone and daz studio
any workarounds for this? in daz studio plugins it shows up greenish but no live activation or connection
Re: OcDS 2.1 PRE RELEASE
Posted: Sat Nov 01, 2014 4:39 pm
by 3dmania
gaazsi wrote:i also get the message
I get a message : "this plugin account is not valid for version 2.x"
everything up to date... octane standalone and daz studio
any workarounds for this? in daz studio plugins it shows up greenish but no live activation or connection
You need to purchase the 2.0 upgrade.