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Re: OctaneRender® for 3ds max® v2.04

Posted: Mon Jul 28, 2014 9:26 pm
by Karba
acc24ex wrote: - anyway here's a definite crash bug on max 2015 - when adding/removing UVW map modifier, while octane preview window is active, and set as movable proxy and with a material added - and there's one modifier like chamfer under that - crashes max - on a clean scene..
- this happened when I added uvw map, and now when I removed it - buggy bug bug
Thank you. I can reproduce.

Re: OctaneRender® for 3ds max® v2.04

Posted: Mon Jul 28, 2014 11:52 pm
by Karba
lixai wrote:I just think you need help, you said it yourself that you don't have enough time for all the requests.

"lack of important features" ? - don't even get me started on this one, gabrielfx has a long list of those in a thread that i agree with.
We need speed improvements, but i guess this is not max plugin problem, but standalone core problem.
Right now i am working on an interior scene with Corona because on one older CPU (3770k) it's faster to render that on TWO TITANS, and it looks more real.
The attachment pt_8min.jpg is no longer available
The attachment corona_8min.jpg is no longer available
8 minutes on both renders, both using portals, both using sun and sky in the same position, same camera, both using displacement on the outside bricks.
I did a quick test. 3 minutes on a single titan.
How did you get so much noise on 2 titans and 8 minutes? :shock:
It can be a Octane bug.
Could you please send us the scene?
[email protected]

Re: OctaneRender® for 3ds max® v2.04

Posted: Mon Jul 28, 2014 11:56 pm
by Karba
Karba wrote:
acc24ex wrote: - anyway here's a definite crash bug on max 2015 - when adding/removing UVW map modifier, while octane preview window is active, and set as movable proxy and with a material added - and there's one modifier like chamfer under that - crashes max - on a clean scene..
- this happened when I added uvw map, and now when I removed it - buggy bug bug
Thank you. I can reproduce.
fixed. wait for a new version.

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 3:24 am
by HHbomb
Hello Karba, one good news for changing : net render run much better, all slaves GPU are updated really fast.

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 6:38 am
by RobSteady
Hi Karba,
can you please comment on the requests I posted here?

http://render.otoy.com/forum/viewtopic. ... 40#p196407

Thanks.

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 6:41 am
by suvakas
Hey Karba,
I'd like to get some feedback from you about this:
http://render.otoy.com/forum/viewtopic.php?f=27&t=41354

Suv

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 7:50 am
by fitenia
2.04 does not support multiscatter :cry:

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 8:14 am
by gabrielefx
Hi Karba,

I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?

regards

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 8:33 am
by mykola1985
[quote="fitenforma]2.04 does not support multiscatter :cry:[/quote]
Working fine for me

Re: OctaneRender® for 3ds max® v2.04

Posted: Tue Jul 29, 2014 9:00 am
by fitenia
mykola1985 wrote:[quote="fitenforma]2.04 does not support multiscatter :cry:
Working fine for me[/quote][/quote]

reinstalled and now works!thanks