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Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 09, 2014 3:16 pm
by HHbomb
Many thanks to kevinshane !!! It rocks !

Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 09, 2014 3:36 pm
by marcio_max
marcio_max wrote:Hey Karba, look this!
It is possible to develop something like this?
Corona Proxy + Multiscatter!
Credits to kevinshane

After more precise testing, I found that was no big improvement in performance. Sorry.

Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 09, 2014 5:24 pm
by Angelos
Karba, I need version for 3dsmax 2015
Thanks
Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 09, 2014 5:40 pm
by mykola1985
3ds max 2015 is in beta. only illegal stuff is ''finalized''...
Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 09, 2014 8:08 pm
by rfox
The animation image output is way too dark comparing to what I see on octane preview viewport
Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 09, 2014 8:12 pm
by suvakas
Hopeless.. I feel like fighting with windmills...
@rfox
Turn on tonemapping for output. Or do a search, it has been asked a lot
Suv
Re: OctaneRender® for 3ds max® v1.50a
Posted: Wed Apr 09, 2014 8:38 pm
by rfox
Thanks Suv! I accidentally unchecked that option

Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 10, 2014 7:07 am
by mbetke
Suvakas, just use
bold letters.
But I'm also interested if we get a slider for motion blur intensity like in the stand-alone.

Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 10, 2014 10:46 am
by Angelos
I have a missing frames in animation sequence
only 15 of 60
https://dl.dropboxusercontent.com/u/100 ... .40.57.png
Re: OctaneRender® for 3ds max® v1.50a
Posted: Thu Apr 10, 2014 11:15 am
by bicket
render setup / common / every Nth Frame should be 1 not 4