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Re: Octane 2 developments

Posted: Wed Jun 25, 2014 4:42 pm
by Witpapier
whats wrong

Re: Octane 2 developments

Posted: Wed Jun 25, 2014 4:52 pm
by samhal
Witpapier wrote:whats wrong
Basically, the seams seperate form neighboring textures. For instance, using a vein displacement map on the arms will seperate the texture from the torso leaving behind a black 'tear', the higher the displacement the bigger the 'tear'...unless you also happen to have a displacement map for the torso set to the same value as the one on the arm.

Then you have to worry about the neck and hands...or any surrounding texture depending on where you apply the displacement map.

Unless of course, I'm doing it all wrong...a distinct possibility.

Re: Octane 2 developments

Posted: Thu Jun 26, 2014 4:27 am
by Krew
samhal wrote:
Witpapier wrote:whats wrong
Basically, the seams seperate form neighboring textures. For instance, using a vein displacement map on the arms will seperate the texture from the torso leaving behind a black 'tear', the higher the displacement the bigger the 'tear'...unless you also happen to have a displacement map for the torso set to the same value as the one on the arm.

Then you have to worry about the neck and hands...or any surrounding texture depending on where you apply the displacement map.

Unless of course, I'm doing it all wrong...a distinct possibility.
I have the same issue. I've gone back to putting the veins displacement into the bump node because it doesn't distort the mesh at the seams.