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				Re: Render and save to PNG all render targets
				Posted: Tue Oct 21, 2014 12:19 pm
				by kavorka
				stratified wrote:Hi guys,
The next standalone release will ship with an updated version of this script. It supports PNG and EXR saving and allows scrolling 

 It doesn't handle animations yet, I didn't have time for that.
cheers,
Thomas
 
YES!
 
			
					
				Re: Render and save to PNG all render targets
				Posted: Sun Sep 06, 2015 8:54 pm
				by yazganarikan
				Hi,
 I tried all the batch render scripts in this forum I can find. I have two problems with the scripts.
1. I cannot set the sample amount, when the script starts it tries to render all the way to 16000 samples. I tried to set the limit from slider in the script UI and the render target sample limit. Doesn't work.
2.  From the script on this page. I got this messag:e Error raised in callback:
[string "batch_render (1).lua"]:394: attempt to call field 'saveImage' (a nil value)
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Sun Sep 13, 2015 8:08 pm
				by stratified
				yazganarikan wrote:Hi,
 I tried all the batch render scripts in this forum I can find. I have two problems with the scripts.
1. I cannot set the sample amount, when the script starts it tries to render all the way to 16000 samples. I tried to set the limit from slider in the script UI and the render target sample limit. Doesn't work.
2.  From the script on this page. I got this messag:e Error raised in callback:
[string "batch_render (1).lua"]:394: attempt to call field 'saveImage' (a nil value)
Most of the scripts here are probably not maintained any more. These days this script ships with the standalone. You can run it via the menu 
script -> Batch rendering.
cheers,
Thomas
 
			
					
				Re: Render and save to PNG all render targets
				Posted: Tue Dec 22, 2015 6:34 pm
				by Scrudje
				stratified wrote:yazganarikan wrote:Hi,
 I tried all the batch render scripts in this forum I can find. I have two problems with the scripts.
1. I cannot set the sample amount, when the script starts it tries to render all the way to 16000 samples. I tried to set the limit from slider in the script UI and the render target sample limit. Doesn't work.
2.  From the script on this page. I got this messag:e Error raised in callback:
[string "batch_render (1).lua"]:394: attempt to call field 'saveImage' (a nil value)
Most of the scripts here are probably not maintained any more. These days this script ships with the standalone. You can run it via the menu 
script -> Batch rendering.
cheers,
Thomas
 
This script in standalone versions render only from cameras in current scene, but i want batch render from many scenes with its own cameras (scene_1.orbx -> camera_1,camera_2+scene_2.orbx ->camera_1, camera_2). Have ideas?
 
			
					
				Re: Render and save to PNG all render targets
				Posted: Tue Dec 22, 2015 7:12 pm
				by stratified
				Scrudje wrote:stratified wrote:yazganarikan wrote:Hi,
 I tried all the batch render scripts in this forum I can find. I have two problems with the scripts.
1. I cannot set the sample amount, when the script starts it tries to render all the way to 16000 samples. I tried to set the limit from slider in the script UI and the render target sample limit. Doesn't work.
2.  From the script on this page. I got this messag:e Error raised in callback:
[string "batch_render (1).lua"]:394: attempt to call field 'saveImage' (a nil value)
Most of the scripts here are probably not maintained any more. These days this script ships with the standalone. You can run it via the menu 
script -> Batch rendering.
cheers,
Thomas
 
This script in standalone versions render only from cameras in current scene, but i want batch render from many scenes with its own cameras (scene_1.orbx -> camera_1,camera_2+scene_2.orbx ->camera_1, camera_2). Have ideas?
 
You could write a script that loads another project every time and then renders all the render targets in those projects.
cheers,
Thomas
 
			
					
				Re: Render and save to PNG all render targets
				Posted: Tue Dec 22, 2015 7:49 pm
				by Scrudje
				I am not a programmer and I have no concept as it to write
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Tue Dec 22, 2015 8:48 pm
				by smicha
				why not open octane as many times as you have orbx and then render them at once - each orbx in another octane
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Tue Dec 22, 2015 9:35 pm
				by Scrudje
				smicha wrote:why not open octane as many times as you have orbx and then render them at once - each orbx in another octane
Because it is nonsense. 
1. I have a lot of such scenes 
2. Secondly in that case that you offer it can theoretically be realized only allocating for each started *.orbx scene on one videocard (1 scene =1 videocard) - i have only 2........
 
			
					
				Re: Render and save to PNG all render targets
				Posted: Tue Dec 22, 2015 10:18 pm
				by smicha
				I am aware of it 

 
			
					
				Re: Render and save to PNG all render targets
				Posted: Mon Jan 18, 2016 7:29 am
				by prehabitat
				stratified wrote:Hi guys,
The next standalone release will ship with an updated version of this script. It supports PNG and EXR saving and allows scrolling 

 It doesn't handle animations yet, I didn't have time for that.
cheers,
Thomas
 
Hey Thomas,
You mean 2.25 or alpha 4?