I have refreshed the installer at the top of this thread with:
1.54.1.71
- Compiled against Octane 1.54
- Minor fixes to the Live Geometry Update processing
- Fully implemented loading the Modo Mesh Cage - useful for rendering Reference meshes, and for Octane 2
- Added ability to save the ABC alembic animation into the ORBX file (refer to
http://render.otoy.com/manuals/Modo/?page_id=998 for details)
- Fixed bug causing Camera > Reset to Default to not work
- Modo801 Reference meshes will now render if you enable Load Cage for the reference mesh
1.53.1.70
- Fixed issue where Environment IBL rotations were not animatable
- Any Shader Tree material group which has a Polygon Tag Type of "Selection Set" will now be ignored (rather than override all materials below it)
- Creating Octane emitters for Modo Area and Photometric light may sets the created geometry to invisible to the Modo renderer
- Changed the "Delete Unused Nodes" to only delete unconnected Octane nodes, rather than any unconnected Modo change modifier
- Fixed issue were Octane nodes were being misnamed on Modo801
- Fixed issue where the Octane Override for a light was not being correctly selected in the Schematic after creating an emitter on Modo801
- Changing the visibility of a replicator item will now pop a message saying the Viewport needs to be refreshed in order for the change to be seen
- Replicators now work correctly is their source mesh items are not visible
- Improved the scene loading progress monitor accuracy
- Many performance improvements when checking for live update geometry changes
- Replicators now load correctly when the replicator item property "Use Source Transform" is enabled
- Changing the Mesh item "Live Geometry Update" property now requires a scene refresh to take effect. This resolves a number of performance issues on very large scenes
- Fixed bug when running under Modo801 where dragging an image onto the Schematic was not picking up the filename. This is now working, however the Modo801 root cause is still there.
- Fixed issue where the IES filename was not being picked up when using Create Octane Emitter for a photometric light
- Added button to disable all live geometry updating - use this on scene with a large number of mesh items to stop lag caused by the plugin checking for geometry updates
- The Specular Amount Shader Tree effect texturemaps are now treated in the same way as the Specular Color teturemaps and convert to the Specular pin of the Octane material
Paul