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Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Fri Feb 21, 2014 8:19 am
by abstrax
steveps3 wrote:enricocerica wrote:steveps3 wrote:Square checker looks horrible. The problem seems to have gone away today anyway. Very odd.
What do you mean ?
You end up with a ring of horrible pixels around your model. Perhaps this is another bug.
Anyway, everything being slightly transparent must be a bug. I certainly didn't happen in the previous release.
Yes it is a bug in Octane, which occurs sometimes if you were rendering with multiple GPUs. This problem is fixed with 1.33.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Fri Feb 21, 2014 10:59 am
by vimaxus
Are we to understand a blender 1.33 will be available soon?
Also, is the GPU low priority part difficult to add? It's really useful sometimes.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 26, 2014 4:19 pm
by Marten74
Hello!
I think I might have found a little bug in the UV-editor. After projecting from view, it´s nice to some times use the ctrl + P (pack islands) function. When doing it in the Octane Blender environment it does not behave as it should, at least not for me. To reproduce: create a plane, create a octane material with octane image texture connected. In orthographic view, unwrap, project from view. Finally, ctrl + P. Working for you guys?
Cheers!
::mb
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [OBSOLETE]
Posted: Wed Feb 26, 2014 11:35 pm
by JimStar
Next version
HERE.
