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Re: Skin Rendering
Posted: Wed Sep 04, 2013 11:01 pm
by gordonrobb
UnCommonGrafix: Thanks, I've posted it on the Lightwave Octane Materials thread
http://render.otoy.com/forum/viewtopic. ... 04#p153004
Face_off: It's just because the images aren't that great for the shader. Was just using a model I had sitting. If you were doing it right, the image wouldn't have eyebrows etc, and you'd have bothered to paint good spec and roughness images.
xxdanbrowne: Cheers, obviously all down to Tony.
UnCommonGrafx: Bottom left are various control nodes. A few are RGB, and a couple are float. For the IOR I had to use LW native nodes.
Re: Skin Rendering
Posted: Thu Sep 05, 2013 1:04 am
by tonysculptor
I'm glad I was able to help out the community.
I love to make it easier for others to make cool art. Can't wait to see what you all are going to do with it. I've already seen some wips from others that will be coming out soon, and I think they will impress you all.
Best
Re: Skin Rendering
Posted: Thu Sep 05, 2013 12:33 pm
by NVN
hi tonysculptor.
I work only with the plugin for C4D and i dont know the standalone version.
Re: Skin Rendering
Posted: Thu Sep 05, 2013 1:54 pm
by nildoe
Hello Tony..
Man you are too kind really..thx soo much for helping us on this skin issue, even your brain dump..it will take a while for me to understand all of it..
Now..i need some help in understanding something, i tried your version2 of the skin shader, and right of the bat without adding any maps i get this pinky-ish color on my model (i guess this was expected) but what its bothering me is the fact that my mesh in the render is showing up faceted not smooth as in the viewport, now this is a Lowrez mesh natively no doubt..so does this mean that your shader cannot be used on lores meshes?
if i subdivide the mesh the render will show up smooth, but then it adds up to the geometry in the videocard, in some situations it would be nice to have a lores mesh when the subject is far away from the camera...
so my question is: how can i use your shader on lorez meshes, without the faceted look?
thx
Re: Skin Rendering
Posted: Thu Sep 05, 2013 6:23 pm
by tonysculptor
The smooth normals feature is not on by default. Just enable it and you should be fine.
Re: Skin Rendering
Posted: Thu Sep 05, 2013 7:18 pm
by NVN
is there anyone who can tell me where i have to put in my Textures??!?!
I have 3 Mix materials....
2x _Dermis Material
1x _Epidermis Material
Re: Skin Rendering
Posted: Thu Sep 05, 2013 9:42 pm
by tonysculptor
You don't need those maps. You just need one Color map and plug it into the Color pin. It handles all the dermis epidermis stuff for you.
If you have masks to mask out the effect of those layers, then you would plug them into the Epidermis Power and Backscatter Power pins. Those are the only controls for the mix materials
Re: Skin Rendering
Posted: Fri Sep 06, 2013 1:30 pm
by Erick
amazing work, Tony!!! and thanks for sharing this with us
One question, please ... If I wanted to modify this skin set up, so it would look wet or oily, what would be the suggested approach for it?
Re: Skin Rendering
Posted: Fri Sep 06, 2013 4:10 pm
by tonysculptor
Just set the roughness to a low value. The closer to 0 the shinier and slicker it will look.
Re: Skin Rendering
Posted: Fri Sep 06, 2013 5:50 pm
by nildoe
Well I dunno
.maybe its a bug in the max plugin..because when I turn that on ( I tried before posting the post) it didnt work for some reason

.
Cant wait to see your hair and eyes shader
