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Re: Beta 0.6.6 (SDK 1.18 ) **** Last Version ****

Posted: Wed Jun 19, 2013 1:14 am
by aoktar
Ok,
please give me little time for fixing. I'll update asap with stabile version

Re: Beta 0.6.6 (SDK 1.18 ) **** Last Version ****

Posted: Wed Jun 19, 2013 11:53 am
by Subroutine49690
Hi Aoktar,

I also have a little problem with the 0.6.x
I converted hundrets of contentfiles (using the 0.3.x) for octane and designed materials for them.
Now with the new version I try to use my contents (also older scenes) and I get a C4D-crash.
Also material-preview cause a crash.
When deleting all materials in the scene and crate them new (using the 0.6.x), it works fine.
> It feels like an incompartibility between the materials from 0.3/0.5 to 0.6.

Another issue started with 0.5.x when using the preview for animation (NO full screen update). Randomly Octane-Plugin saves the same frame twice and overjumps the next frame.
For example I have a camera-motion frames 1, 2 ,3 are good...4 and 5 are the same (I watched the explorer > it saves twice the same png-files at the same time with different names (frame-number)...) frame 5 is overjumped (because the file already exists, but it is a copy of frame 4), 6 and 7 is the same file again, 7 does not render....and so on.
I tried many settings and variations but without finding a solution.
It's really important for me to get that problem fixed, because the scene is big and the voxelising/preparing needs about 5min ... but the sampling only 30sec.
I cloud not test it with the 0.6.x because of the material-problem I decribed before.

best regards, Chris

Re: Beta 0.6.6 (SDK 1.18 ) **** Last Version ****

Posted: Wed Jun 19, 2013 3:09 pm
by aoktar
Subroutine49690 wrote:Hi Aoktar,

I also have a little problem with the 0.6.x
I converted hundrets of contentfiles (using the 0.3.x) for octane and designed materials for them.
Now with the new version I try to use my contents (also older scenes) and I get a C4D-crash.
Also material-preview cause a crash.
When deleting all materials in the scene and crate them new (using the 0.6.x), it works fine.
> It feels like an incompartibility between the materials from 0.3/0.5 to 0.6.

Another issue started with 0.5.x when using the preview for animation (NO full screen update). Randomly Octane-Plugin saves the same frame twice and overjumps the next frame.
For example I have a camera-motion frames 1, 2 ,3 are good...4 and 5 are the same (I watched the explorer > it saves twice the same png-files at the same time with different names (frame-number)...) frame 5 is overjumped (because the file already exists, but it is a copy of frame 4), 6 and 7 is the same file again, 7 does not render....and so on.
I tried many settings and variations but without finding a solution.
It's really important for me to get that problem fixed, because the scene is big and the voxelising/preparing needs about 5min ... but the sampling only 30sec.
I cloud not test it with the 0.6.x because of the material-problem I decribed before.

best regards, Chris
we are targetting this kind of problems on 0.6x series. Actually 0.67 is testing and i'll upload soon.
For content material previews: can you give me a few samples for checking. On last versions, i have added some new mechanism to get correct previews. But data structure is same in all versions. I can give you a way to convert easily

Re: Beta 0.6.6 (SDK 1.18 ) **** Last Version ****

Posted: Wed Jun 19, 2013 10:59 pm
by aoktar
Hi All,
I have updated the plugin to 0.6.7b. There is some bug workarounds and some conflicts with other plugins. Still has a character encoding problem. If you have non english Cinema4d directory name then we need to copy Libs64 files to main folder. We are working to fix this problem

Re: Beta 0.6.7b (SDK 1.18 ) Updated on 20 June

Posted: Wed Jun 19, 2013 11:43 pm
by cfrank78
Were is 0.6.7?

I just see 0.6.4 and above this i just see coming soon!
getting a bit messy here LOL

Chris!

Edit: Ok......now its on. testing now!

Re: Beta 0.6.7b (SDK 1.18 ) Updated on 20 June

Posted: Thu Jun 20, 2013 12:58 am
by cfrank78
FOV In Kamera does do nothing! I used one of the Testszenes! called SSS1.c4d Am i doing smthg wrong or is that a bug?

Kind regards Chris

Re: Beta 0.6.7b (SDK 1.18 ) Updated on 20 June

Posted: Thu Jun 20, 2013 1:30 am
by aoktar
cfrank78 wrote:FOV In Kamera does do nothing! I used one of the Testszenes! called SSS1.c4d Am i doing smthg wrong or is that a bug?

Kind regards Chris
yes, cameratag fov does nothing currently. ignore that and use camera fov

Re: Beta 0.67c (SDK 1.18 ) Updated on 20 June

Posted: Thu Jun 20, 2013 5:33 am
by dudejrtm
Finally- there is no Crash!!! Thanks for the quick update! :D

Re: Beta 0.67c (SDK 1.18 ) Updated on 20 June

Posted: Thu Jun 20, 2013 5:52 am
by abstrax
Now, that the plugin seems to start up correctly again, I'm curious if there are still issues with the authentication using standalone and the plugin. Please let me know if they still exist.

Thanks,
Marcus

Re: Beta 0.67c (SDK 1.18 ) Updated on 20 June

Posted: Thu Jun 20, 2013 9:29 am
by DennisK4
Beta 0.6.7c does NOT crash Cinema 4D on startup.

However, the problem with halting during render of animations remains.