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Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Wed May 15, 2013 5:37 pm
by aoktar
shawnfrueh wrote:Didn't realize version .50 was out. Went ahead and tested that on the net as well.

no luck.
I've attached the crash file for exporting scene with assets and the Net Render output window.
I would love to do some large scale testing but I need some support on these features before I can move on.
-Shawn
Is it for 0.50? did you try disable render to texture?
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Wed May 15, 2013 6:00 pm
by shawnfrueh
aoktar wrote:Is it for 0.50? did you try disable render to texture?
both 0.49 and 0.50
I disabled the Shader To Texture and that crashed as well. I've attached the crash report.
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Wed May 15, 2013 7:36 pm
by nehale
Whats new in 0.5.0?
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Wed May 15, 2013 7:46 pm
by aoktar
nehale wrote:Whats new in 0.5.0?
Some extra controls against crashes
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Wed May 15, 2013 8:00 pm
by aoktar
shawnfrueh wrote:Aoktar, I have been running a few test renders over the Net Render and I have found a few Critical bugs.
Net Render still cannot find textures (With that saving your project with assets from the octane window crashes.) So I have saved my project with assets with File>Save with
Video files do not work (Tested with .mov) Would be nice to use uncompressed video as a texture. Similar to how you have octane get cinema oSurface materials. Which so far has been working like a charm I have used a few shade rs including Fusion, Galaxy, Fire, Brick and Pavement which have all been animated in some way and show fine over the Net Render. However some Of the procedural textures will not show in the C4D Octane window unless update geometry is checked.
Another thing I had noticed is that the Net will default to Kernal:1 when the file is set to Kernal:3 the only way around that is to edit the override in the render settings to use Anything other than 1.
I'm aware some of them. I need some time to fix. Native qtime support not possible at this moment.
Most critical problems has more priority. Kernel will be fixed soon
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Wed May 15, 2013 10:37 pm
by McFex
Hey aoktar,
first let me compliment you on your amazing work you are doing here!
This is just fantastic
My specs are:
OS: Windows 7 64bit
CPU: AMD Phenom II X6 1100T
GPU: Nvidia GTX 670
C4D: R14
Plugin: 0.5.0
C4D wouldn't start on first install of 0.5.0 version, although I cleaned up the main and preference folder.
Someone earlier reported crash on starting up C4D 'cause of his IndigoRender Plugin.
No problems in 0.5.0 whatsoever for me.
My cause of crash seems to be the TurbulenceFD Plugin (both versions, old and 1.0).
I had no probs in previous versions (0.4.1), haven't tested 0.4.9, though.
I don't care if a competing renderer doesn't work, but the TFD Plugin is like octane an amazing tool I wouldn't want to miss!
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Thu May 16, 2013 9:30 am
by NVN
when i take multipass he will render my detph-pass with Cinema Render????
Normal??
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Thu May 16, 2013 12:58 pm
by aoktar
NVN wrote:when i take multipass he will render my detph-pass with Cinema Render????
Normal??
normals, zbuffer, material color comes from Octane
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Thu May 16, 2013 6:32 pm
by brobo
Thanks aoktar. This plugin has switched me back to Octane. Such a great plugin, it's been great so far. Keep up the good work!
Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----
Posted: Thu May 16, 2013 9:57 pm
by indexofrefraction
is it possible to use c4d shaders now?
i mean layer shader etc...