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Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sat Mar 16, 2013 10:57 pm
by pinochio
Very interesting. It really gives you an idea about the different render engines , and maybe hardware a bit.
Thanks for posting the results.

Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sat Mar 16, 2013 10:59 pm
by pinochio
And I forgot to say, many thanks for the OctaneRender for LightWave.
You made happy a lot of people. Including me.

Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 12:23 am
by gordonrobb
Took the plunge and bought the bundle. So far it's great.
The attached is an object I had set up in LW with image maps etc. When I export it as an OBJ, and load it in the standalone app, after a bit of jiggery pokery, this is the result. The images map to the UVs just fine. However, when I try to set it up in LW, I can't find anyway to assign an image where the image uses the right UV. Any ideas about what I could be doing wrong?
And here's a daylight animatin too.
http://www.youtube.com/watch?v=Ki6wx8Nf ... e=youtu.be
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 2:25 am
by aw1
juanjgon wrote:aw1 wrote:How do i download this plugin? just purchased it but no download link in my customer account area!
kindly help
thanks
Please, wait a bit ... I think that soon you are going to see in the download area or in the OctaneLive accounts a option to download the files. Can you see your plugin username and password?
-Juanjo
Got it

Thanks Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 9:38 am
by gristle
Is there any way to get Octane to use object dissolve settings? Even an on/off option would be good, rather than having to set opacity in the material.
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 10:03 am
by juanjgon
gordonrobb wrote:Took the plunge and bought the bundle. So far it's great.
The attached is an object I had set up in LW with image maps etc. When I export it as an OBJ, and load it in the standalone app, after a bit of jiggery pokery, this is the result. The images map to the UVs just fine. However, when I try to set it up in LW, I can't find anyway to assign an image where the image uses the right UV. Any ideas about what I could be doing wrong?
And here's a daylight animatin too.
http://www.youtube.com/watch?v=Ki6wx8Nf ... e=youtu.be
Do you have more the one UV maps in the object?, octane doesn't support more than one UV map and i a vertex has more than one, plugin select the first one ... if you want to send to me the scene I can test it and tell you what may be the problem.
-Juanjo
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 10:04 am
by juanjgon
gristle wrote:Is there any way to get Octane to use object dissolve settings? Even an on/off option would be good, rather than having to set opacity in the material.
Dissolve is not supported yet, but if you want to full disolve a object you can disable it in the Lightwave scene editor.
-Juanjo
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 10:39 am
by gristle
You cannot keyframe disable though?
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 10:58 am
by juanjgon
gristle wrote:You cannot keyframe disable though?
No, sorry

... a workaround may be link all opacity channels in the object's materials to a common paramterer to control all of them with only one setting. You can use the "E" envolpe editor and for example the set driven key modifier. In this example I link the opacity to a X position of a Null object ... if you move the object X position between 0.0 and 1.0 you can control the opactity of all materials at one time (I think that this is not going to work in realtime in the IPR, but if you reload scene or in final render should work fine)
-Juanjo
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Sun Mar 17, 2013 2:02 pm
by gordonrobb
juanjgon wrote:Do you have more the one UV maps in the object?, octane doesn't support more than one UV map and i a vertex has more than one, plugin select the first one ... if you want to send to me the scene I can test it and tell you what may be the problem.
-Juanjo
that was it. I didn't realise that exporting as obj, compressed all the UVs to one. ONce I did the same in LW, it worked a treat.