Page 7 of 7

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sun Feb 10, 2013 11:24 am
by justix
Sorry if this issue has been posted already but I'm trying to launch a project that I've started already with a previous version of the plugin but now the render just won't start..
:?: Max 2012 64

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sun Feb 10, 2013 12:53 pm
by acc24ex
usually looks like that that if it isn't activated

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sun Feb 10, 2013 1:06 pm
by Vanya
justix wrote:Sorry if this issue has been posted already but I'm trying to launch a project that I've started already with a previous version of the plugin but now the render just won't start..
:?: Max 2012 64
How many textures used in the project ? MSI N470GTX card supports only 32 ?!
Try to keep this project only one model of something, and see whether the work.

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sun Feb 10, 2013 5:09 pm
by justix
acc24ex wrote:usually looks like that that if it isn't activated
stupid firewall... :evil:

@Vanya. it was Max not connecting throughthe firewall..god knows

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Mon Feb 11, 2013 7:23 am
by Vanya
justix wrote:
acc24ex wrote:usually looks like that that if it isn't activated
stupid firewall... :evil:

@Vanya. it was Max not connecting throughthe firewall..god knows
:D