Page 7 of 12

Re: Octane Fog

Posted: Wed Jan 09, 2013 7:05 pm
by Karba
remon_v wrote:Wow cool new features! Very happy with the new glass!
That is not a new glass.
Just a new parameter

Re: Octane Fog

Posted: Wed Jan 09, 2013 7:26 pm
by bepeg4d
:shock: so complex for you, so easy for us :o
thanks for sharing :D
ciao beppe

Re: Octane Fog

Posted: Wed Jan 09, 2013 7:41 pm
by Refracty
Sunlight system with transparent specular working - Yes, this it is.
Thank you

Re: Octane Fog

Posted: Wed Jan 09, 2013 7:42 pm
by manalokos
Thank you Karba,

This is a great improvement.

Re: Octane Fog

Posted: Wed Jan 09, 2013 7:49 pm
by gabrielefx
Karba wrote:Direct Light kernel
finally

I will send you a Brunello di Montalcino wine bottle

Re: Octane Fog

Posted: Wed Jan 09, 2013 9:59 pm
by pixelrush
Not an empty one we hope :lol:

Re: Octane Fog

Posted: Wed Jan 09, 2013 10:32 pm
by Daniel
Karba wrote:
remon_v wrote:Wow cool new features! Very happy with the new glass!
That is not a new glass.
Just a new parameter
Fake shadows? That's the realism button right there.

Re: Octane Fog

Posted: Thu Jan 10, 2013 2:49 am
by Karba
PMC Kernel

Re: Octane Fog

Posted: Thu Jan 10, 2013 2:53 am
by MaTtY631990
Neat :)

Re: Octane Fog

Posted: Thu Jan 10, 2013 4:12 am
by profbetis
woah! That's what I'm looking for :D

Octane team, can you tell me what is different about this than an SSS volume set up with 0 index of refraction with scattering?