Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Mon Jan 14, 2013 8:52 am
Karba, please make a "gradient" and "gradient ramp" 

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sometime works sometime doesn'tcfrank78 wrote:The fokus picker works for me, as long as i use a octane camera. If i use a normal 3ds Camera, for example the standart perspective view, the picker does not work!
Chris!
You are completely right! Played this morning with a 3ds scene and octane camera - even in octane Camera it often did not work correctly - so sorry for my last post, its wrong. Fokus picker simply does not workcorrect! I hope Kaba will be faster with this, than with my german interface issue - otherwise we would have to wait a few month to get this fixed ...........sometime works sometime doesn't
It looks like you have wrong scene scale.awsjolie wrote:Well i have a "MAGIC BLACK HOLE" bug here![]()
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:
- First i have a scene and recognize there's a strange pattern on a white wall ( just white diffuse mat ) :
http://i282.photobucket.com/albums/kk25 ... fa70a5.png
---> It look like an IES pattern although i have no IES light in scene, so i turn off all lighting but its still there, on my wall :
http://i282.photobucket.com/albums/kk25 ... d9c6ee.png
--> when i try another view, it jumps to the behind wall :
http://i282.photobucket.com/albums/kk25 ... d661db.png
----> so i try to get closer to verify it http://i282.photobucket.com/albums/kk25 ... c59049.png
and closer http://i282.photobucket.com/albums/kk25 ... 2674df.png
->>> And after i get too close, it's gone, or maybe blurred http://i282.photobucket.com/albums/kk25 ... 95e306.png
Sorry for noisy pics.
Can anyone explain this??