Page 7 of 11

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Mon Jan 14, 2013 8:52 am
by Vanya
Karba, please make a "gradient" and "gradient ramp" :)

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Mon Jan 14, 2013 9:07 am
by gabrielefx
cfrank78 wrote:The fokus picker works for me, as long as i use a octane camera. If i use a normal 3ds Camera, for example the standart perspective view, the picker does not work!

Chris!
sometime works sometime doesn't

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Tue Jan 15, 2013 10:57 am
by cfrank78
sometime works sometime doesn't
You are completely right! Played this morning with a 3ds scene and octane camera - even in octane Camera it often did not work correctly - so sorry for my last post, its wrong. Fokus picker simply does not workcorrect! I hope Kaba will be faster with this, than with my german interface issue - otherwise we would have to wait a few month to get this fixed ...........:-(

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Tue Jan 15, 2013 12:45 pm
by gabrielefx
@Karba

how works the ortho camera?

I haven't found any orthogonal feature

If I set the fov to 1 a lot of artifacts are renderized.

edit: it's the standard camera that works in othogonal (why?)
there is no match between the viewport and the render

Also I found a bug (issue) that I've reported several months ago

Scene in millimeters:

create 10 cylinders of 10mm diameter equidistant to each other about 500mm positioned along a line

Select all cylinders and apply an uvw map modifier. Set it to cubic 60x60x60mm. Apply whatever texture you want

Render

All cylinders near the center 0,0,0 will be mapped correctly, away the center will be wrong mapped (all cylinders have an instanced uvw map modifier)

Regards

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Tue Jan 15, 2013 1:07 pm
by gabrielefx
@Karba

I found an INCREDIBLE BUG!!!!!

I rigged a lamp with null points (I will send you the scene)

I created the hierarchy linking the various parts (none is an Octane proxy)

If I leave the model in the posed version I get 55000 samples/sec

If I try to rotate a combination of null points to get a new pose for the lamp I get 7000 samples!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

INCREDIBLE BUT TRUE!!!

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Wed Jan 16, 2013 1:42 pm
by gabrielefx
@Karba

I found another issue

saving an image in png with alpha has some problem with Microsoft Power Point

If you drag and drop a render with alpha generated by Octane in Power Point will have wrong gamma

I have to load the image in Photoshop then resave it again in png

Regards

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Wed Jan 16, 2013 2:50 pm
by cfrank78
Gabriel it seems Kaba left the house LOL. To many bugs to fix for him hehe. I think he needs some holyday :-)!

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 17, 2013 6:50 am
by gueoct
i thought, Microsoft Powerpoint does not exist anymore....... ;)

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 17, 2013 7:47 pm
by awsjolie
Well i have a "MAGIC BLACK HOLE" bug here :lol: :lol: :lol: :

- First i have a scene and recognize there's a strange pattern on a white wall ( just white diffuse mat ) :
http://i282.photobucket.com/albums/kk25 ... fa70a5.png

---> It look like an IES pattern although i have no IES light in scene, so i turn off all lighting but its still there, on my wall :

http://i282.photobucket.com/albums/kk25 ... d9c6ee.png

--> when i try another view, it jumps to the behind wall :
http://i282.photobucket.com/albums/kk25 ... d661db.png

----> so i try to get closer to verify it http://i282.photobucket.com/albums/kk25 ... c59049.png
and closer http://i282.photobucket.com/albums/kk25 ... 2674df.png

->>> And after i get too close, it's gone, or maybe blurred http://i282.photobucket.com/albums/kk25 ... 95e306.png

Sorry for noisy pics.
Can anyone explain this :D ??

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Jan 17, 2013 8:21 pm
by Karba
awsjolie wrote:Well i have a "MAGIC BLACK HOLE" bug here :lol: :lol: :lol: :

- First i have a scene and recognize there's a strange pattern on a white wall ( just white diffuse mat ) :
http://i282.photobucket.com/albums/kk25 ... fa70a5.png

---> It look like an IES pattern although i have no IES light in scene, so i turn off all lighting but its still there, on my wall :

http://i282.photobucket.com/albums/kk25 ... d9c6ee.png

--> when i try another view, it jumps to the behind wall :
http://i282.photobucket.com/albums/kk25 ... d661db.png

----> so i try to get closer to verify it http://i282.photobucket.com/albums/kk25 ... c59049.png
and closer http://i282.photobucket.com/albums/kk25 ... 2674df.png

->>> And after i get too close, it's gone, or maybe blurred http://i282.photobucket.com/albums/kk25 ... 95e306.png

Sorry for noisy pics.
Can anyone explain this :D ??
It looks like you have wrong scene scale.
Or your rayepsilon is too small.