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Re: OctaneRender for Softimage Initial Overview

Posted: Fri Feb 08, 2013 4:50 pm
by face
PeterCGS wrote:Looks like textures are working! :lol:
Not perfect...
I want to have an initial system where all materials/shaders of all visible meshes will created. Which is working now.
A second system should update the materials/shaders if hidden meshes are unhidden or some material/shaders are animated.
The same as in the preview, when you tweak the materials/shaders.

And that´s the problem on which im working now...

face

Re: OctaneRender for Softimage Initial Overview

Posted: Sun Feb 10, 2013 8:53 pm
by face
Here a quick animation of the scene, 500 frames, 32 samples, direct lightning.
Time from frame to next frame, around 10sec...

Many thanks again for PeterCGS to share the scene.

face

[vimeo]http://www.vimeo.com/59358024[/vimeo]

Re: OctaneRender for Softimage Initial Overview

Posted: Sun Feb 10, 2013 9:07 pm
by RayTracey
Nice, the plug-in seems to be shaping up well :D

Re: OctaneRender for Softimage Initial Overview

Posted: Mon Feb 11, 2013 8:08 pm
by wireframex
It's a little bit grainy but could you tell me the render time for each frame ?

I'm sure it's very fast ;)

Re: OctaneRender for Softimage Initial Overview

Posted: Mon Feb 11, 2013 9:33 pm
by face
Around 10 seconds from frame to frame.
It was only a test with 32 samples cause some meshes have animated visibility.
I would know, if the meshes whiche are set to invisible are cleared and the new visible meshes and materials/shaders are created and set correct.

face

Re: OctaneRender for Softimage Initial Overview

Posted: Mon Feb 11, 2013 10:08 pm
by PeterCGS
Just for comparison.. With the Soft2Octane exporter, it took me 36 seconds per frame just to export it out, and import/load textures in Octane :) Then I havent even started rendering!

Re: OctaneRender for Softimage Initial Overview

Posted: Tue Feb 12, 2013 6:24 pm
by wireframex
face wrote:Around 10 seconds from frame to frame.
It was only a test with 32 samples cause some meshes have animated visibility.
I would know, if the meshes whiche are set to invisible are cleared and the new visible meshes and materials/shaders are created and set correct.

face
Wow can't wait to use it :)

Re: OctaneRender for Softimage Initial Overview

Posted: Mon Feb 18, 2013 1:00 am
by face
Have added a subpixel sampling for the preview window.
This should make the setup process for single GPU devices on critical scenes much better...

face

[vimeo]http://www.vimeo.com/59869201[/vimeo]

Re: OctaneRender for Softimage Initial Overview

Posted: Mon Feb 18, 2013 7:14 pm
by PeterCGS
Excellent! Will speedup the process of setting up lights by quite a bit :)

Re: OctaneRender for Softimage Initial Overview

Posted: Tue Feb 26, 2013 7:18 pm
by face
So guys,
now i have a 14day break from my work, time enough to complete the texture environment.

face