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Re: Octane+Multiscatter
Posted: Wed Sep 19, 2012 2:14 am
by Karba
merid888 wrote:thanks karba for all information, but, where i can get this scatter ?
regards
That is third party product.
I don't want to make an advertisement here, but...
http://rendering.ru/ru_en/multiscatter.html
Re: Octane+Multiscatter
Posted: Wed Sep 19, 2012 8:43 am
by candemirdesign
Hi i am tried the multiscatter+ octane some test scene
there is nothing happened.Octane not show the proxys
3dmax 2012+multiscatter 1.09c+octane 3.00b
Re: Octane+Multiscatter
Posted: Wed Sep 19, 2012 3:44 pm
by cecofuli
Hi Karba,
I see you are an active programmer ))) compliments
My question: do you think it's possible to make this scene in Octane and Multiscatter?
The problem is if it's possible with "only" 4GB RAM Nvidia graphic card.
SIDE NOTE: with VRay, I used 22 GB RAM with tons of 4-8K MAPS, 2D displacement, 3D displacement, Multiscatter and
none Normal Bump Map
3K RESOLUTION

Re: Octane+Multiscatter
Posted: Wed Sep 19, 2012 7:01 pm
by juan
+1 forest pack
Re: Octane+Multiscatter
Posted: Wed Sep 19, 2012 9:12 pm
by Karba
candemirdesign wrote:Hi i am tried the multiscatter+ octane some test scene
there is nothing happened.Octane not show the proxys
3dmax 2012+multiscatter 1.09c+octane 3.00b
you need 3.00c or later
Re: Octane+Multiscatter
Posted: Wed Sep 19, 2012 9:13 pm
by Karba
cecofuli wrote:Hi Karba,
I see you are an active programmer ))) compliments
My question: do you think it's possible to make this scene in Octane and Multiscatter?
The problem is if it's possible with "only" 4GB RAM Nvidia graphic card.
SIDE NOTE: with VRay, I used 22 GB RAM with tons of 4-8K MAPS, 2D displacement, 3D displacement, Multiscatter and
none Normal Bump Map
It is possible. Octane don't consume so much memory.
Re: Octane+Multiscatter
Posted: Wed Sep 19, 2012 9:17 pm
by cecofuli
VRay producer eats a lot of RAM, but it would be incredible to put my 22 GB RAM scene in 4 Gb VRAM!!!
Unfortunately I've no time now for some test. I hope in the middle/end of October.
Re: Octane+Multiscatter
Posted: Sat Sep 22, 2012 8:46 am
by justix
Karba wrote:candemirdesign wrote:Hi i am tried the multiscatter+ octane some test scene
there is nothing happened.Octane not show the proxys
3dmax 2012+multiscatter 1.09c+octane 3.00b
you need 3.00c or later
Do I need to turn the object to scatter into a movable proxy first? does it work with the default 3dsmax scatter command as well?
anyone little tutorial please? I'm playing with boxes and it is fine but when merge a bush or tree everything become so slow and most of the time it hangs on opening octane viewport
Only got 4mb system really, should I rise the memory? frustrating....
Re: Octane+Multiscatter
Posted: Sat Sep 22, 2012 9:46 am
by Karba
justix wrote:Karba wrote:candemirdesign wrote:Hi i am tried the multiscatter+ octane some test scene
there is nothing happened.Octane not show the proxys
3dmax 2012+multiscatter 1.09c+octane 3.00b
you need 3.00c or later
Do I need to turn the object to scatter into a movable proxy first? does it work with the default 3dsmax scatter command as well?
anyone little tutorial please? I'm playing with boxes and it is fine but when merge a bush or tree everything become so slow and most of the time it hangs on opening octane viewport
Only got 4mb system really, should I rise the memory? frustrating....
Do you have CPU or GPU 4Gb memory?
voxelisation could take a lot of RAM.
Re: Octane+Multiscatter
Posted: Sat Sep 22, 2012 10:21 am
by justix
Karba wrote:justix wrote:Karba wrote:
Do you have CPU or GPU 4Gb memory?
voxelisation could take a lot of RAM.
CPU 4Gb DDR2 800mhz and GTX470 2GB

I know is no much but I though for simple scene an instancing would not be heavy on my Gpu card.. but the response from Max is terrible on my end...