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Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
Posted: Wed Jul 18, 2012 9:39 pm
by Karba
Angelos wrote:
sent.
waiting for your explanation
thanks
Looks like it is 3dsmax 2013 issue. I will fix it.
In 2012 it is only 5% slower. Don't forget, 3dsmax shows whole time of render time + voxelization. But standalone shows you only render time.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
Posted: Thu Jul 19, 2012 3:33 am
by puniska3030
i been using the plugin but is there a way to export directly to octane or i need the old plugin?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
Posted: Thu Jul 19, 2012 3:55 am
by Karba
puniska3030 wrote:i been using the plugin but is there a way to export directly to octane or i need the old plugin?
What do you mean "directly to octane"? You want to use standalone? If so, you have to use old exporter.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
Posted: Thu Jul 19, 2012 4:32 am
by puniska3030
yes
thanks, where is the link to the old exporter?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
Posted: Thu Jul 19, 2012 2:07 pm
by Psimoh
Karba wrote:Don't forget, 3dsmax shows whole time of render time + voxelization. But standalone shows you only render time.
It would be useful to show the voxelization time in standalone too, otherwise this kind of "Max is slower!" comparison is always going to come back.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
Posted: Sat Jul 21, 2012 8:02 pm
by Angelos
Psimoh wrote:Karba wrote:Don't forget, 3dsmax shows whole time of render time + voxelization. But standalone shows you only render time.
It would be useful to show the voxelization time in standalone too, otherwise this kind of "Max is slower!" comparison is always going to come back.
of course I know that max counts voxelization time as render time but anyway difference is TERRIBLE in 3dsmax 2013