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Re: Post here Octane for Max bugs and wish list
Posted: Sun Jan 29, 2012 11:42 am
by be_fast
Very very important - please ad possibility to render fly through. Right now I didn`t found any option too keep same geometry each next time. I mean right now octane refreshing geometry from the scene each frame - which is necessary for all animations. But not for the fly through! I have 4kk polys and updating them each frame taking more time then actual rendering, meanwhile I don`t need it to be updated - it`s the same along all my camera flying. The perfect solution is making all that voxelization stuff superfast, but I believe that is very complicated task. Please add this option to make fly-through animations rendering same fast with plugin as it is in the stand alone octane.
I hope you clearly understand me. Tnx!
Re: Post here Octane for Max bugs and wish list
Posted: Sun Jan 29, 2012 2:36 pm
by gabrielefx
be_fast wrote:Very very important - please ad possibility to render fly through. Right now I didn`t found any option too keep same geometry each next time. I mean right now octane refreshing geometry from the scene each frame - which is necessary for all animations. But not for the fly through! I have 4kk polys and updating them each frame taking more time then actual rendering, meanwhile I don`t need it to be updated - it`s the same along all my camera flying. The perfect solution is making all that voxelization stuff superfast, but I believe that is very complicated task. Please add this option to make fly-through animations rendering same fast with plugin as it is in the stand alone octane.
I hope you clearly understand me. Tnx!
added in "Animation"
Re: Post here Octane for Max bugs and wish list
Posted: Mon Jan 30, 2012 4:04 pm
by wxyz
wxyz wrote:Matte Material for compositing. Is this possible using existing materials?
Can this be added to the wishlist?
Re: Post here Octane for Max bugs and wish list
Posted: Mon Jan 30, 2012 5:29 pm
by gabrielefx
wxyz wrote:wxyz wrote:Matte Material for compositing. Is this possible using existing materials?
Can this be added to the wishlist?
added--->Render Passes
my wish list to be implemented needs two or three years of work.
Re: Post here Octane for Max bugs and wish list
Posted: Tue Jan 31, 2012 1:33 am
by PaulSW
anisotropic materials support
Re: Post here Octane for Max bugs and wish list
Posted: Tue Jan 31, 2012 8:55 pm
by Ian.Kidston
Ian.Kidston wrote:Crash Report.
3ds Max Design 2012
Octane Plugin 2.56b
Win7 64 bit
16gb ram
GTX460 Graphics Driver Version 285.62
Wacom Intuos 4 Tablet 6.1.6-7
3d Connexion Space Pilot Pro 3.3.107.0
Create box in 3ds Max Design
Create Octane Camera
Select Camera
Right Click - select set view to camera
Total Crash of 3ds Max Design - saves a recovery file - recovery file will open to the point of re orientating the view to the camera where it crashes again.
This is the same crash as previously reported, although there is a noticeable difference in the time it take to crash from the original plugi (almost instantaneous) to thw 2.56b version - now take 3 or 4 seconds before crashing
Any advice?
Having upgraded to current 2.57 version, and the Spacepilot pro connected, I am still experiencing the same right click - set octane camera - crash as previously described on page 3 of this thread.
I will disconnect the Spacepilot pro and retest.
Re: Post here Octane for Max bugs and wish list
Posted: Tue Jan 31, 2012 9:22 pm
by gabrielefx
PaulSW wrote:anisotropic materials support
added
roughness
Posted: Thu Feb 02, 2012 9:15 pm
by truerender
There is a problem in max when I want to type roughness < 0.001 it is going to 0 оr to 0.001 - but is no good for several materials (metall or smth)
It is possible to fix it and make roughness between 100 - 0 ?
Re: Post here Octane for Max bugs and wish list
Posted: Thu Feb 02, 2012 9:34 pm
by face
I mean something to read that you can change the precision of the input field from 3 to 5 digits.
face
Re: Post here Octane for Max bugs and wish list
Posted: Fri Feb 03, 2012 7:49 pm
by j7th
Wish "invisible" checkbox for OctaneLight like for Vraylights