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Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Mon Sep 17, 2018 8:15 am
by MrFurious
Have yet to test this release in a production environment but initial test are good, Pause works great now and Render Region together with the pickers seems to be working really well. Shame that any of the pickers reset the Viewport Navigation, but for me not a high priority. Denoiser is very promising.
Many thanks.
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Mon Sep 17, 2018 8:16 am
by Hesekiel2517
face_off wrote:Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?
Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
What specific features would you like pls?
Paul
Functions like the OSL Camera. One could use Features that aren't implemented yet
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Sep 18, 2018 5:14 am
by face_off
I have now added the OSX build to the Octane 4.00 TEST build at the top of this thread.
Thanks
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Sep 18, 2018 3:40 pm
by Tharso
I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Sep 18, 2018 3:42 pm
by matrix2012
Hi,
Please
Octane Render for Modo 4.00 TEST build Linux Version .
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Sep 18, 2018 6:42 pm
by marcus1070
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
o/
gtx760
driver: 398.75
cuda: 9.2
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Sep 19, 2018 2:02 am
by face_off
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.
I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Can you pls provide the information that I requested in that post.
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Sep 19, 2018 9:34 am
by GOTHACOM
I'm doing my first tests, and I have a question: is it normal that AI Light and Denoiser slow down renders instead of speed them up?

- Rendertime (4k, 1024samples): 6m 21s (No AI Light, No Denoiser, No Adaptive Sampling)

- Rendertime (4k, 1024samples): 7m 19s (AI Light, No Denoiser, No Adaptive Sampling)

- Rendertime (4k, 1024samples): 11m 54s (AI Light, Denoiser, No Adaptive Sampling)
G
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Sep 19, 2018 2:45 pm
by marcus1070
face_off wrote:Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.
Paul
i already deleted that and downloaded again...
HD, = preview mode off

- Modo

- Standalone
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Thu Sep 20, 2018 7:12 am
by face_off
I'm doing my first tests, and I have a question: is it normal that AI Light and Denoiser slow down renders instead of speed them up?
This sounds like a non-plugin issue, so suggest you test in Octane Standalone and report to OTOY in the Octane 4.00 Standalone release thread if needed.
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
If you can provide an exact set of steps for me to follows to reproduce this issue, I will investigate further.
Paul